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Evaluating Behavioral Skills Training to Train Online Gaming Safety Skills.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Evaluating Behavioral Skills Training to Train Online Gaming Safety Skills./
作者:
Santa Cruz, Henry Albert Chovet .
面頁冊數:
1 online resource (57 pages)
附註:
Source: Masters Abstracts International, Volume: 83-10.
Contained By:
Masters Abstracts International83-10.
標題:
Behavioral sciences. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29060718click for full text (PQDT)
ISBN:
9798426818194
Evaluating Behavioral Skills Training to Train Online Gaming Safety Skills.
Santa Cruz, Henry Albert Chovet .
Evaluating Behavioral Skills Training to Train Online Gaming Safety Skills.
- 1 online resource (57 pages)
Source: Masters Abstracts International, Volume: 83-10.
Thesis (M.S.)--University of South Florida, 2022.
Includes bibliographical references
Despite the growing concern of caregivers as their children spend an increasing amount of time on the internet interacting with strangers, there is a limited body of research that focuses on online safety skills training. Behavioral skills training has been used by researchers to teach children firearm safety skills, poison safety skills, and abduction prevention skills. Given that the skills taught in abduction-prevention training are also to relevant online safety, the researcher assessed the use of behavioral skills training for teaching online safety skills to a 9-year-old, Clark. In-situ assessments took place while playing the popular online game, Among Us, and consisted of confederates presenting lures to Clark. Before training, Clark scored 1's and 0's, indicating a lack of online gaming safety skills. Clark scored at mastery criterion (i.e., three scores of 3 in a row) following training. During the first 2-week-follow-up, Clark scored a 1 because he did not leave the game following the presentation of a lure; Clark's mother immediately implemented in situ training. Clark scored at mastery criterion during the next follow-up assessment, indicating the effectiveness of the caregiver-implemented in situ training.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798426818194Subjects--Topical Terms:
529833
Behavioral sciences.
Subjects--Index Terms:
Behavioral skills trainingIndex Terms--Genre/Form:
542853
Electronic books.
Evaluating Behavioral Skills Training to Train Online Gaming Safety Skills.
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Evaluating Behavioral Skills Training to Train Online Gaming Safety Skills.
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Despite the growing concern of caregivers as their children spend an increasing amount of time on the internet interacting with strangers, there is a limited body of research that focuses on online safety skills training. Behavioral skills training has been used by researchers to teach children firearm safety skills, poison safety skills, and abduction prevention skills. Given that the skills taught in abduction-prevention training are also to relevant online safety, the researcher assessed the use of behavioral skills training for teaching online safety skills to a 9-year-old, Clark. In-situ assessments took place while playing the popular online game, Among Us, and consisted of confederates presenting lures to Clark. Before training, Clark scored 1's and 0's, indicating a lack of online gaming safety skills. Clark scored at mastery criterion (i.e., three scores of 3 in a row) following training. During the first 2-week-follow-up, Clark scored a 1 because he did not leave the game following the presentation of a lure; Clark's mother immediately implemented in situ training. Clark scored at mastery criterion during the next follow-up assessment, indicating the effectiveness of the caregiver-implemented in situ training.
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