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Representing Difficult Histories in the Museum : = Virtual and Augmented Reality as Tools for Communicating Difficult and Dissonant Histories.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Representing Difficult Histories in the Museum :/
Reminder of title:
Virtual and Augmented Reality as Tools for Communicating Difficult and Dissonant Histories.
Author:
Pickard, Zoe Faye.
Description:
1 online resource (226 pages)
Notes:
Source: Dissertations Abstracts International, Volume: 84-06, Section: B.
Contained By:
Dissertations Abstracts International84-06B.
Subject:
Memorials & monuments. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30164061click for full text (PQDT)
ISBN:
9798358419025
Representing Difficult Histories in the Museum : = Virtual and Augmented Reality as Tools for Communicating Difficult and Dissonant Histories.
Pickard, Zoe Faye.
Representing Difficult Histories in the Museum :
Virtual and Augmented Reality as Tools for Communicating Difficult and Dissonant Histories. - 1 online resource (226 pages)
Source: Dissertations Abstracts International, Volume: 84-06, Section: B.
Thesis (Ph.D.)--University of Pittsburgh, 2022.
Includes bibliographical references
Museums have often avoided displaying difficult and controversial historical subject matters in favor of more commercial and celebratory topics. The display of these difficult histories has now become a significant topic of debate within the museum community; the shift in this emphasis coincides with a rise in dark tourism and a movement by the museum to reach the visitor on a more personal level. Representing history through the stories of individuals to promote personal meaning-making, also brings into focus the responsibility of displaying a more holistic representation of the lived past. This representation of the problematic elements of the past presents a unique set of considerations and opportunities that need to be explored.As museums develop these aspects of interpretation, and new opportunities afforded by technological advancement emerge, it is vital to investigate how visitors interact with information in this environment. Within the current information climate, the boundaries between library science, archive, and museum fields have become blurred. The use of emergent technologies is a particularly well-suited space to utilize human information interaction theory to explore the issues relating to visitor or user experience.This thesis investigates the influence and potential impact that display medium has on information interactions within this context. Specifically, how virtual reality (VR) and augmented reality (AR) may influence human information interactions with difficult historical topics. A qualitative approach has been employed to explore these interactions with a focus on the visitor's perceptions of their experiences of, and with, difficult histories. This research has identified ways in which the use of these technologies' affects visitor responses to displays of difficult histories. Visitors across the full data set communicated the beneficial nature of both VR and AR in the understanding and experience of difficult topics.This research provides a foundation for further research which could lead to the development of professional practice guidelines for the use of VR and AR in enhancing visitor responses and understanding. This has the potential to bridge the information or "otherness" gap which often exists in this context.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798358419025Subjects--Topical Terms:
3684302
Memorials & monuments.
Index Terms--Genre/Form:
542853
Electronic books.
Representing Difficult Histories in the Museum : = Virtual and Augmented Reality as Tools for Communicating Difficult and Dissonant Histories.
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Representing Difficult Histories in the Museum :
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Virtual and Augmented Reality as Tools for Communicating Difficult and Dissonant Histories.
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Source: Dissertations Abstracts International, Volume: 84-06, Section: B.
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Advisor: Bowler, Leanne; Biehl, Jacob; Langmead, Alison; Currier, James.
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Thesis (Ph.D.)--University of Pittsburgh, 2022.
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Includes bibliographical references
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Museums have often avoided displaying difficult and controversial historical subject matters in favor of more commercial and celebratory topics. The display of these difficult histories has now become a significant topic of debate within the museum community; the shift in this emphasis coincides with a rise in dark tourism and a movement by the museum to reach the visitor on a more personal level. Representing history through the stories of individuals to promote personal meaning-making, also brings into focus the responsibility of displaying a more holistic representation of the lived past. This representation of the problematic elements of the past presents a unique set of considerations and opportunities that need to be explored.As museums develop these aspects of interpretation, and new opportunities afforded by technological advancement emerge, it is vital to investigate how visitors interact with information in this environment. Within the current information climate, the boundaries between library science, archive, and museum fields have become blurred. The use of emergent technologies is a particularly well-suited space to utilize human information interaction theory to explore the issues relating to visitor or user experience.This thesis investigates the influence and potential impact that display medium has on information interactions within this context. Specifically, how virtual reality (VR) and augmented reality (AR) may influence human information interactions with difficult historical topics. A qualitative approach has been employed to explore these interactions with a focus on the visitor's perceptions of their experiences of, and with, difficult histories. This research has identified ways in which the use of these technologies' affects visitor responses to displays of difficult histories. Visitors across the full data set communicated the beneficial nature of both VR and AR in the understanding and experience of difficult topics.This research provides a foundation for further research which could lead to the development of professional practice guidelines for the use of VR and AR in enhancing visitor responses and understanding. This has the potential to bridge the information or "otherness" gap which often exists in this context.
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click for full text (PQDT)
based on 0 review(s)
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