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Well Played : = Radical Fun and the Game of Theatre.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Well Played :/
Reminder of title:
Radical Fun and the Game of Theatre.
Author:
Burmester, Tom.
Description:
1 online resource (388 pages)
Notes:
Source: Dissertations Abstracts International, Volume: 84-05, Section: A.
Contained By:
Dissertations Abstracts International84-05A.
Subject:
Theater. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29327701click for full text (PQDT)
ISBN:
9798357568663
Well Played : = Radical Fun and the Game of Theatre.
Burmester, Tom.
Well Played :
Radical Fun and the Game of Theatre. - 1 online resource (388 pages)
Source: Dissertations Abstracts International, Volume: 84-05, Section: A.
Thesis (Ph.D.)--University of California, Davis, 2022.
Includes bibliographical references
During the first two decades of the twenty-first century, American theatres experimented with audience engagement as a remedy for perceived challenges rising from meteoric societal and technological changes. This dissertation presents a case study of the radical hospitality program at Center Theatre Group as an example of this trend in the American theatre. Inspired by Jacques Derrida's articulation of hospitality, radical hospitality became the programmatic context for authoring ludic frame experiences (aka, lobby games) as a modality of audience engagement that facilitated a renegotiation of traditional audience roles. Frame experiences form distinct magic- circles bracketing the formal temporal, spatial, and social frame of the theatrical event; authoring procedures for audience interactivity in such experiences allows theatre makers to challenge theatre conventions that mitigate audience participation. To understand both the philosophical foundations of and practical approaches to developing frame experiences, my dissertation draws connections between games and theatre, using game studies theory, performance psychology, systems theory, and cognitive science to argue that theatre is a game, and to situate games and theatre in relation to the concept of fun. Building upon Mihaly Csikszentmihalyi's concept of flow my dissertation offers an understanding of the psychology of fun that pivots on a bifurcation of fun into the promise of fun and radical fun, demonstrating how theatre and theatre games can produce a feeling of fun that motivates practice, learning, and a growth mindset.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798357568663Subjects--Topical Terms:
522973
Theater.
Subjects--Index Terms:
EngagementIndex Terms--Genre/Form:
542853
Electronic books.
Well Played : = Radical Fun and the Game of Theatre.
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Source: Dissertations Abstracts International, Volume: 84-05, Section: A.
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Advisor: Bloom, Gina.
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Includes bibliographical references
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During the first two decades of the twenty-first century, American theatres experimented with audience engagement as a remedy for perceived challenges rising from meteoric societal and technological changes. This dissertation presents a case study of the radical hospitality program at Center Theatre Group as an example of this trend in the American theatre. Inspired by Jacques Derrida's articulation of hospitality, radical hospitality became the programmatic context for authoring ludic frame experiences (aka, lobby games) as a modality of audience engagement that facilitated a renegotiation of traditional audience roles. Frame experiences form distinct magic- circles bracketing the formal temporal, spatial, and social frame of the theatrical event; authoring procedures for audience interactivity in such experiences allows theatre makers to challenge theatre conventions that mitigate audience participation. To understand both the philosophical foundations of and practical approaches to developing frame experiences, my dissertation draws connections between games and theatre, using game studies theory, performance psychology, systems theory, and cognitive science to argue that theatre is a game, and to situate games and theatre in relation to the concept of fun. Building upon Mihaly Csikszentmihalyi's concept of flow my dissertation offers an understanding of the psychology of fun that pivots on a bifurcation of fun into the promise of fun and radical fun, demonstrating how theatre and theatre games can produce a feeling of fun that motivates practice, learning, and a growth mindset.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29327701
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click for full text (PQDT)
based on 0 review(s)
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