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Design-based research and video game based learning: Developing the educational video game "Citizen Science".
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Design-based research and video game based learning: Developing the educational video game "Citizen Science"./
作者:
Gaydos, Matthew J.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2013,
面頁冊數:
181 p.
附註:
Source: Dissertations Abstracts International, Volume: 75-08, Section: A.
Contained By:
Dissertations Abstracts International75-08A.
標題:
Mass communications. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3605527
ISBN:
9781303620188
Design-based research and video game based learning: Developing the educational video game "Citizen Science".
Gaydos, Matthew J.
Design-based research and video game based learning: Developing the educational video game "Citizen Science".
- Ann Arbor : ProQuest Dissertations & Theses, 2013 - 181 p.
Source: Dissertations Abstracts International, Volume: 75-08, Section: A.
Thesis (Ph.D.)--The University of Wisconsin - Madison, 2013.
This item must not be sold to any third party vendors.
This paper presents a series of studies detailing the research and development of the educational science video game Citizen Science. It documents the design process, beginning with the initial grant and ending with a case study of two teachers who used the game in their classrooms. Following a design-based research approach, this project examines the potential for Citizen Science to be used as an educational tool, supplemented by or used to supplement classroom curricula. By assuming a model of use and distribution in which the teacher is the central actor, the purpose of the series of studies is to detail the evolution of Citizen Science and its accompanying research. Where the designer-intended educational goals of Citizen Science were to promote content and interest development in students so as to spur local civic action, the games' use in classroom contexts provides constraints or dimensions that educational game developers should consider in their designs. Notably, they show the importance of considering the teacher practices and constraints of use when developing technology-based educational interventions that are intended to be used with minimal researcher guidance.
ISBN: 9781303620188Subjects--Topical Terms:
3422380
Mass communications.
Design-based research and video game based learning: Developing the educational video game "Citizen Science".
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