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History as Database: Bioshock and the New Design Source.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
History as Database: Bioshock and the New Design Source./
作者:
Avery, Kayle R.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2021,
面頁冊數:
135 p.
附註:
Source: Masters Abstracts International, Volume: 83-03.
Contained By:
Masters Abstracts International83-03.
標題:
American studies. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28494319
ISBN:
9798538125685
History as Database: Bioshock and the New Design Source.
Avery, Kayle R.
History as Database: Bioshock and the New Design Source.
- Ann Arbor : ProQuest Dissertations & Theses, 2021 - 135 p.
Source: Masters Abstracts International, Volume: 83-03.
Thesis (M.A.)--University of Delaware, 2021.
This item must not be sold to any third party vendors.
Artists working to develop today's popular games reference images of historic objects and architecture when constructing in-game vistas and digital objects. Scholars have often labeled their creations as quasi-historical pastiche, mere explorations of fantasy, retrofuturism, and science fiction. While these terms are useful for describing genre and style, they fail to address the complexity and significance of historically inspired works. This master's thesis confronts this gap in scholarship, arguing that the making of historically themed digital works should be described in more complete terms, that object centered analysis is critical to the study of videogames, and that their very existence is indicative of broader post-modern trends in creation and consumption. It applies Hiroki Azuma's theory of database consumption to digital works in 2007's art deco inspired Bioshock. In doing so, this thesis contends that the game's artists used history as a database from which they gathered visual elements to create composite digital works that not only supported a cohesive visual aesthetic, but additionally reinforced the game's themes. In support of this claim, this thesis looks closely at in-game objects, including posters, props, and virtualized public works to draw connections between historic and digital material culture.This research adds to a growing list of methodologies in the emerging field of Archaeogaming while expanding the field of material culture studies into the digital realm. It likewise encourages museums and academics to make their resources more available to contemporary makers and works to illustrate how artists themselves can better connect and engage with historic materials.
ISBN: 9798538125685Subjects--Topical Terms:
2122720
American studies.
Subjects--Index Terms:
Archaeogaming
History as Database: Bioshock and the New Design Source.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28494319
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