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Teacher Perceptions of Gamification in K-8 Classrooms.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Teacher Perceptions of Gamification in K-8 Classrooms./
作者:
Costley, NiYa Nicole.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2022,
面頁冊數:
181 p.
附註:
Source: Dissertations Abstracts International, Volume: 83-10, Section: A.
Contained By:
Dissertations Abstracts International83-10A.
標題:
Educational technology. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29065570
ISBN:
9798209988243
Teacher Perceptions of Gamification in K-8 Classrooms.
Costley, NiYa Nicole.
Teacher Perceptions of Gamification in K-8 Classrooms.
- Ann Arbor : ProQuest Dissertations & Theses, 2022 - 181 p.
Source: Dissertations Abstracts International, Volume: 83-10, Section: A.
Thesis (Ph.D.)--Walden University, 2022.
This item must not be sold to any third party vendors.
Teachers have positive attitudes toward the use of gamification in the classroom yet research shows that it is implemented inconsistently. Furthermore, specific elements of what makes gamification successful with students has not been studied. The purpose of this study was to explore teacher perceptions of gamification and its use in the K-8 classroom. The conceptual frameworks for this study were constructivism and connectivism. The central research question for this basic qualitative study focused on the perceptions of teachers about gamification and its use in the K-8 classroom that contribute to student success. The participants were selected using a convenience, continuum, and snowball sampling. Interviews were conducted with 10 teachers from both public and private schools who had been using gamification for at least one year. Data analysis using iterative coding showed that teachers purposefully implemented varied types of gamified learning environments and felt that it supported K-8 student academic success in knowledge construction and network building. Results of this study may contribute to social change for teachers, administrators, and districts by providing insight about professional development opportunities to enhance use of gamification in general as well as ways to enhance the success of gamification when implemented. Accordingly, these findings can support a reinvigoration of teaching practice as a result of developing ways to motivate K-8 learners.
ISBN: 9798209988243Subjects--Topical Terms:
517670
Educational technology.
Subjects--Index Terms:
Connectivism
Teacher Perceptions of Gamification in K-8 Classrooms.
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Teachers have positive attitudes toward the use of gamification in the classroom yet research shows that it is implemented inconsistently. Furthermore, specific elements of what makes gamification successful with students has not been studied. The purpose of this study was to explore teacher perceptions of gamification and its use in the K-8 classroom. The conceptual frameworks for this study were constructivism and connectivism. The central research question for this basic qualitative study focused on the perceptions of teachers about gamification and its use in the K-8 classroom that contribute to student success. The participants were selected using a convenience, continuum, and snowball sampling. Interviews were conducted with 10 teachers from both public and private schools who had been using gamification for at least one year. Data analysis using iterative coding showed that teachers purposefully implemented varied types of gamified learning environments and felt that it supported K-8 student academic success in knowledge construction and network building. Results of this study may contribute to social change for teachers, administrators, and districts by providing insight about professional development opportunities to enhance use of gamification in general as well as ways to enhance the success of gamification when implemented. Accordingly, these findings can support a reinvigoration of teaching practice as a result of developing ways to motivate K-8 learners.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29065570
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