Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Linked to FindBook
Google Book
Amazon
博客來
The Effect of Digital Game-Based Learning on Students' Motivation in Math Classes.
Record Type:
Electronic resources : Monograph/item
Title/Author:
The Effect of Digital Game-Based Learning on Students' Motivation in Math Classes./
Author:
Kokandy, Rania Abdulkareem.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2021,
Description:
126 p.
Notes:
Source: Dissertations Abstracts International, Volume: 83-01, Section: A.
Contained By:
Dissertations Abstracts International83-01A.
Subject:
Educational technology. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28321904
ISBN:
9798516958373
The Effect of Digital Game-Based Learning on Students' Motivation in Math Classes.
Kokandy, Rania Abdulkareem.
The Effect of Digital Game-Based Learning on Students' Motivation in Math Classes.
- Ann Arbor : ProQuest Dissertations & Theses, 2021 - 126 p.
Source: Dissertations Abstracts International, Volume: 83-01, Section: A.
Thesis (Ed.D.)--Northern Illinois University, 2021.
This item must not be sold to any third party vendors.
Students often see mathematics as a hard subject because they have to rely on logic, mathematical theories of equations, proofs, and some of math concepts that are difficult to understand, which contributes to students' poor performance and low motivation to learn math. Therefore, the purpose of this quantitative study was to investigate the effects of using digital math games on fourth-grade elementary students' motivation to learn math in Saudi Arabia. This study also focused on the effects of gender differences on their motivation to learn math. Data for this a quasi-experimental research were collected from 200 students using a pre- and post-survey questionnaire for two groups: control group and treatment group for both genders (boys and girls). The result showed that a statistically significant gender difference in motivation scores among boys and girls, where boys scored higher than girls in both the group who used a digital math game and the group who did not use it. However, the results of the effect of using math digital games on fourth-grade students' motivation was not significant, indicating that the math games did not provide a significant contribution to increasing students' motivation towards learning math.
ISBN: 9798516958373Subjects--Topical Terms:
517670
Educational technology.
Subjects--Index Terms:
Saudi Arabia
The Effect of Digital Game-Based Learning on Students' Motivation in Math Classes.
LDR
:02357nmm a2200361 4500
001
2344400
005
20220523132448.5
008
241004s2021 ||||||||||||||||| ||eng d
020
$a
9798516958373
035
$a
(MiAaPQ)AAI28321904
035
$a
AAI28321904
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Kokandy, Rania Abdulkareem.
$3
3683173
245
1 4
$a
The Effect of Digital Game-Based Learning on Students' Motivation in Math Classes.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2021
300
$a
126 p.
500
$a
Source: Dissertations Abstracts International, Volume: 83-01, Section: A.
500
$a
Advisor: Demir, Fatih.
502
$a
Thesis (Ed.D.)--Northern Illinois University, 2021.
506
$a
This item must not be sold to any third party vendors.
520
$a
Students often see mathematics as a hard subject because they have to rely on logic, mathematical theories of equations, proofs, and some of math concepts that are difficult to understand, which contributes to students' poor performance and low motivation to learn math. Therefore, the purpose of this quantitative study was to investigate the effects of using digital math games on fourth-grade elementary students' motivation to learn math in Saudi Arabia. This study also focused on the effects of gender differences on their motivation to learn math. Data for this a quasi-experimental research were collected from 200 students using a pre- and post-survey questionnaire for two groups: control group and treatment group for both genders (boys and girls). The result showed that a statistically significant gender difference in motivation scores among boys and girls, where boys scored higher than girls in both the group who used a digital math game and the group who did not use it. However, the results of the effect of using math digital games on fourth-grade students' motivation was not significant, indicating that the math games did not provide a significant contribution to increasing students' motivation towards learning math.
590
$a
School code: 0162.
650
4
$a
Educational technology.
$3
517670
650
4
$a
Mathematics education.
$3
641129
650
4
$a
Elementary education.
$3
641385
650
4
$a
Middle Eastern studies.
$3
3168421
650
4
$a
Gender differences.
$3
3548331
650
4
$a
Teaching.
$3
517098
650
4
$a
Elementary schools.
$3
644175
650
4
$a
Decision making.
$3
517204
650
4
$a
Attitudes.
$3
1973410
650
4
$a
Learning.
$3
516521
653
$a
Saudi Arabia
653
$a
Fourth grade
653
$a
Learning math
690
$a
0710
690
$a
0555
690
$a
0524
690
$a
0280
710
2
$a
Northern Illinois University.
$b
Educational Technology, Research and Assessment.
$3
1043901
773
0
$t
Dissertations Abstracts International
$g
83-01A.
790
$a
0162
791
$a
Ed.D.
792
$a
2021
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28321904
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9466838
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login