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Games in the platform economy : = St...
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Valve (Firm)
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Games in the platform economy : = Steam's tangled markets /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Games in the platform economy :/ Anne Mette Thorhauge.
其他題名:
Steam's tangled markets /
作者:
Thorhauge, Anne Mette.
出版者:
Bristol, UK :Bristol University Press, : c2023.,
面頁冊數:
vii, 148 p. :ill. ;25 cm.
標題:
Video games industry. -
ISBN:
9781529223040 :
Games in the platform economy : = Steam's tangled markets /
Thorhauge, Anne Mette.
Games in the platform economy :
Steam's tangled markets /Anne Mette Thorhauge. - Bristol, UK :Bristol University Press,c2023. - vii, 148 p. :ill. ;25 cm.
Includes bibliographical references (p. 134-142) and index.
This book examines the evolution of digital platform economies through the lens of online gaming. Offering valuable empirical work on Valve's 'Steam' platform, Thorhauge examines the architecture of this global online videogame marketplace and the way it enables new markets and economic transactions. Drawing on infrastructure, software, platform and game studies, the book interrogates the implications of these transactions, both in terms of their legality, but also in how they create new forms of immaterial labour. Shedding new light on a previously under-explored branch of the study of digital platforms, this book brings a unique economic sociology perspective into the growing literature on videogame studies.
ISBN: 9781529223040 :UK85.99
LCCN: 2023514885Subjects--Corporate Names:
3721234
Valve (Firm)
Subjects--Topical Terms:
1361632
Video games industry.
LC Class. No.: HD9993.E452 / T56 2023
Dewey Class. No.: 338.477948
Games in the platform economy : = Steam's tangled markets /
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This book examines the evolution of digital platform economies through the lens of online gaming. Offering valuable empirical work on Valve's 'Steam' platform, Thorhauge examines the architecture of this global online videogame marketplace and the way it enables new markets and economic transactions. Drawing on infrastructure, software, platform and game studies, the book interrogates the implications of these transactions, both in terms of their legality, but also in how they create new forms of immaterial labour. Shedding new light on a previously under-explored branch of the study of digital platforms, this book brings a unique economic sociology perspective into the growing literature on videogame studies.
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