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Expressive space = embodying meaning in video game environments /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Expressive space/ Gregory Whistance-Smith.
Reminder of title:
embodying meaning in video game environments /
Author:
Whistance-Smith, Gregory.
Published:
Berlin :De Gruyter Oldenbourg, : c2022.,
Description:
1 online resource (xi, 262 p.) :ill.
Subject:
Video games - Design. -
Online resource:
https://www.degruyter.com/isbn/9783110723731
ISBN:
9783110723731
Expressive space = embodying meaning in video game environments /
Whistance-Smith, Gregory.
Expressive space
embodying meaning in video game environments /[electronic resource] :Gregory Whistance-Smith. - Berlin :De Gruyter Oldenbourg,c2022. - 1 online resource (xi, 262 p.) :ill. - Video games and the humanities ;4. - Video games and the humanities ;4..
Includes bibliographical references and index.
Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.
ISBN: 9783110723731
Standard No.: 10.1515/9783110723731doiSubjects--Topical Terms:
605183
Video games
--Design.
LC Class. No.: GV1469.3
Dewey Class. No.: 794.842
Expressive space = embodying meaning in video game environments /
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embodying meaning in video game environments /
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Gregory Whistance-Smith.
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1 online resource (xi, 262 p.) :
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ill.
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Includes bibliographical references and index.
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Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.
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https://www.degruyter.com/isbn/9783110723731
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Items
1 records • Pages 1 •
1
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Opac note
Attachments
W9463496
電子資源
11.線上閱覽_V
電子書
EB GV1469.3
一般使用(Normal)
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1 records • Pages 1 •
1
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