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  • Serious games = Joint International Conference, JCSG 2022, Weimar, Germany, September 22-23, 2022 : proceedings /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Serious games/ edited by Heinrich Söbke ... [et al.].
    Reminder of title: Joint International Conference, JCSG 2022, Weimar, Germany, September 22-23, 2022 : proceedings /
    remainder title: JCSG 2022
    other author: Söbke, Heinrich.
    corporate name: JCSG (Conference)
    Published: Cham :Springer International Publishing : : 2022.,
    Description: xi, 268 p. :ill., digital ;24 cm.
    [NT 15003449]: Learning Psychology -- Flow and Self-Efficacy in a Serious Game for STEM Education -- Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect -- Designing Effective Playful Collaborative Science Learning in VR -- Design Aspects -- Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children -- Providing Applied Games Based on Didactical Structural Templates -- Providing Applied Games Based on Didactical Structural Templates -- Game Design -- Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments -- Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience -- Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers -- Health Games -- CogWorldTravel: Design of a Game-based Cognitive Screening Instrument -- A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for children with ASD during COVID-19 pandemic -- Game Design for Covertly Combating Covid-19 Vaccination Hesitancy -- Games Application -- Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games -- Ecosystem Simulator - A Learning Game About Genetic Algorithms -- Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules -- Mixed Reality -- Software Architecture for Location-based Games Designed for Social Interaction in Public Space -- Paper beats Rock: Elaborating the best machine learning classifier for hand gesture recognition -- Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education -- A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation.
    Contained By: Springer Nature eBook
    Subject: Computer games - Congresses. - Design -
    Online resource: https://doi.org/10.1007/978-3-031-15325-9
    ISBN: 9783031153259
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W9463085 電子資源 11.線上閱覽_V 電子書 EB QA76.9.U83 J37 2022 一般使用(Normal) On shelf 0
  • 1 records • Pages 1 •
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