Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Stepping into virtual reality
~
Gutierrez A., Mario A.
Linked to FindBook
Google Book
Amazon
博客來
Stepping into virtual reality
Record Type:
Electronic resources : Monograph/item
Title/Author:
Stepping into virtual reality/ by Mario A. Gutierrez A., Frederic Vexo, Daniel Thalmann.
Author:
Gutierrez A., Mario A.
other author:
Vexo, Frederic.
Published:
Cham :Springer Nature Switzerland : : 2023.,
Description:
xviii, 272 p. :ill., digital ;24 cm.
[NT 15003449]:
Acknowledgments -- Preface -- Introduction -- Part I Fundamentals: Computer Graphics -- Computer Animation -- Part II Virtual Worlds: Virtual Characters -- Architecture of Virtual Reality Systems -- Mixed Realities -- Part III Perceiving Virtual Worlds: Senses and Sensors -- Vision -- Audition -- Touch -- Smell and Taste -- Brain-Computer Interfaces -- Part IV Applications: Health Sciences -- Cultural Heritage -- Other VR Applications -- List of Figures -- Index.
Contained By:
Springer Nature eBook
Subject:
Virtual reality. -
Online resource:
https://doi.org/10.1007/978-3-031-36487-7
ISBN:
9783031364877
Stepping into virtual reality
Gutierrez A., Mario A.
Stepping into virtual reality
[electronic resource] /by Mario A. Gutierrez A., Frederic Vexo, Daniel Thalmann. - Second edition. - Cham :Springer Nature Switzerland :2023. - xviii, 272 p. :ill., digital ;24 cm.
Acknowledgments -- Preface -- Introduction -- Part I Fundamentals: Computer Graphics -- Computer Animation -- Part II Virtual Worlds: Virtual Characters -- Architecture of Virtual Reality Systems -- Mixed Realities -- Part III Perceiving Virtual Worlds: Senses and Sensors -- Vision -- Audition -- Touch -- Smell and Taste -- Brain-Computer Interfaces -- Part IV Applications: Health Sciences -- Cultural Heritage -- Other VR Applications -- List of Figures -- Index.
The 2nd edition of this book provides an updated and extended look into the advancements in Virtual Reality and the metaverse. The history and origins of Virtual Reality, crowd simulation and virtual surgery are thoroughly explored. Applications in the cultural heritage and sports domains are also examined and described in detail. There are new contributions on Senses and Sensors, Brain-Computer interfaces, Game Engines, and Immersive Sound. This edition also provides a comprehensive look into the development of applications based on AI techniques, including Machine Learning. It covers all aspects of the topic, from the theoretical foundations to practical applications. The revised and extended chapters provide readers with an in-depth understanding of the technology and its potential applications. Designed as a guided tour, Stepping into Virtual Reality 2nd edition provides practical explanations of each step in the process of creating a virtual reality application. It can be used both as a textbook for a virtual reality course and as a reference for courses on computer graphics, computer animation or human-computer interaction and is essential reading for anyone interested in technology and its potential to revolutionize our lives Written by three authors, all from EPFL, Switzerland., Professor Daniel Thalmann, is a pioneer in the field of VR and has done extensive research in the field since its inception and has been leading international research in VR for decades. Mario A. Gutierrez A. and Frederic Vexo have deepened their knowledge of the metaverse through their previous PhDs and subsequent careers and together with Daniel offer a unique, up-to-date book on VR and its applications.
ISBN: 9783031364877
Standard No.: 10.1007/978-3-031-36487-7doiSubjects--Topical Terms:
527460
Virtual reality.
LC Class. No.: QA76.9.A94
Dewey Class. No.: 006.8
Stepping into virtual reality
LDR
:03198nmm a2200337 a 4500
001
2333625
003
DE-He213
005
20230811095338.0
006
m d
007
cr nn 008maaau
008
240402s2023 sz s 0 eng d
020
$a
9783031364877
$q
(electronic bk.)
020
$a
9783031364860
$q
(paper)
024
7
$a
10.1007/978-3-031-36487-7
$2
doi
035
$a
978-3-031-36487-7
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.9.A94
072
7
$a
UML
$2
bicssc
072
7
$a
COM012000
$2
bisacsh
072
7
$a
UML
$2
thema
082
0 4
$a
006.8
$2
23
090
$a
QA76.9.A94
$b
G984 2023
100
1
$a
Gutierrez A., Mario A.
$3
3664519
245
1 0
$a
Stepping into virtual reality
$h
[electronic resource] /
$c
by Mario A. Gutierrez A., Frederic Vexo, Daniel Thalmann.
250
$a
Second edition.
260
$a
Cham :
$b
Springer Nature Switzerland :
$b
Imprint: Springer,
$c
2023.
300
$a
xviii, 272 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Acknowledgments -- Preface -- Introduction -- Part I Fundamentals: Computer Graphics -- Computer Animation -- Part II Virtual Worlds: Virtual Characters -- Architecture of Virtual Reality Systems -- Mixed Realities -- Part III Perceiving Virtual Worlds: Senses and Sensors -- Vision -- Audition -- Touch -- Smell and Taste -- Brain-Computer Interfaces -- Part IV Applications: Health Sciences -- Cultural Heritage -- Other VR Applications -- List of Figures -- Index.
520
$a
The 2nd edition of this book provides an updated and extended look into the advancements in Virtual Reality and the metaverse. The history and origins of Virtual Reality, crowd simulation and virtual surgery are thoroughly explored. Applications in the cultural heritage and sports domains are also examined and described in detail. There are new contributions on Senses and Sensors, Brain-Computer interfaces, Game Engines, and Immersive Sound. This edition also provides a comprehensive look into the development of applications based on AI techniques, including Machine Learning. It covers all aspects of the topic, from the theoretical foundations to practical applications. The revised and extended chapters provide readers with an in-depth understanding of the technology and its potential applications. Designed as a guided tour, Stepping into Virtual Reality 2nd edition provides practical explanations of each step in the process of creating a virtual reality application. It can be used both as a textbook for a virtual reality course and as a reference for courses on computer graphics, computer animation or human-computer interaction and is essential reading for anyone interested in technology and its potential to revolutionize our lives Written by three authors, all from EPFL, Switzerland., Professor Daniel Thalmann, is a pioneer in the field of VR and has done extensive research in the field since its inception and has been leading international research in VR for decades. Mario A. Gutierrez A. and Frederic Vexo have deepened their knowledge of the metaverse through their previous PhDs and subsequent careers and together with Daniel offer a unique, up-to-date book on VR and its applications.
650
0
$a
Virtual reality.
$3
527460
650
1 4
$a
Computer Graphics.
$3
892532
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
892554
650
2 4
$a
Multimedia Information Systems.
$3
892521
650
2 4
$a
Computer Vision.
$3
3538524
650
2 4
$a
Computer and Information Systems Applications.
$3
3538505
700
1
$a
Vexo, Frederic.
$3
900146
700
1
$a
Thalmann, Daniel.
$3
900145
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/978-3-031-36487-7
950
$a
Computer Science (SpringerNature-11645)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9459830
電子資源
11.線上閱覽_V
電子書
EB QA76.9.A94
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login