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Hands-on augmented reality developme...
~
Afshar, Jaleh.
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Hands-on augmented reality development with Meta Spark Studio = a beginner's guide /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Hands-on augmented reality development with Meta Spark Studio/ by Jaleh Afshar.
Reminder of title:
a beginner's guide /
Author:
Afshar, Jaleh.
Published:
Berkeley, CA :Apress : : 2023.,
Description:
1 online resource (xvii, 219 p.) :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1: Introduction to Augmented Reality -- Chapter 2: Getting Started with Meta Spark Studio -- Chapter 3: Introduction to the Patch Editor -- Chapter 4: Creating Your First Effect -- Chapter 5: Testing Effects -- Chapter 6: Customizing Projects Through Asset Replacement -- Chapter 7: Creating a Target Tracking Effect -- Chapter 8: Creating an Augmented Reality Game -- Chapter 9: Publishing an Effect -- Chapter 10: Conclusion.
Contained By:
Springer Nature eBook
Subject:
Augmented reality. -
Online resource:
https://doi.org/10.1007/978-1-4842-9467-3
ISBN:
9781484294673
Hands-on augmented reality development with Meta Spark Studio = a beginner's guide /
Afshar, Jaleh.
Hands-on augmented reality development with Meta Spark Studio
a beginner's guide /[electronic resource] :by Jaleh Afshar. - Berkeley, CA :Apress :2023. - 1 online resource (xvii, 219 p.) :ill., digital ;24 cm.
Chapter 1: Introduction to Augmented Reality -- Chapter 2: Getting Started with Meta Spark Studio -- Chapter 3: Introduction to the Patch Editor -- Chapter 4: Creating Your First Effect -- Chapter 5: Testing Effects -- Chapter 6: Customizing Projects Through Asset Replacement -- Chapter 7: Creating a Target Tracking Effect -- Chapter 8: Creating an Augmented Reality Game -- Chapter 9: Publishing an Effect -- Chapter 10: Conclusion.
ISBN: 9781484294673
Standard No.: 10.1007/978-1-4842-9467-3doiSubjects--Topical Terms:
1620831
Augmented reality.
LC Class. No.: QA76.9.A94
Dewey Class. No.: 006.8
Hands-on augmented reality development with Meta Spark Studio = a beginner's guide /
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a beginner's guide /
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Chapter 1: Introduction to Augmented Reality -- Chapter 2: Getting Started with Meta Spark Studio -- Chapter 3: Introduction to the Patch Editor -- Chapter 4: Creating Your First Effect -- Chapter 5: Testing Effects -- Chapter 6: Customizing Projects Through Asset Replacement -- Chapter 7: Creating a Target Tracking Effect -- Chapter 8: Creating an Augmented Reality Game -- Chapter 9: Publishing an Effect -- Chapter 10: Conclusion.
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EB QA76.9.A94
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