Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Introduction to Java through game de...
~
Brusca, Victor G.
Linked to FindBook
Google Book
Amazon
博客來
Introduction to Java through game development = learn Java programming skills by working with video games /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Introduction to Java through game development/ by Victor G. Brusca.
Reminder of title:
learn Java programming skills by working with video games /
Author:
Brusca, Victor G.
Published:
Berkeley, CA :Apress : : 2023.,
Description:
xiii, 248 p. :ill. (chiefly color), digital ;24 cm.
[NT 15003449]:
Chapter 1: Introduction -- Chapter 2: What is Java Programming -- Chapter 3: Variables -- Chapter 4: Expressions and Operators, Flow Control, and More on Variables -- Chapter 5: More Data Structures -- Chapter 6: Looping and Iteration -- Chapter 7: Objects, Classes, and OOP -- Chapter 8: Encapsulation, Inheritance, and Polymorphism -- Chapter 9: Debugging Techniques -- Chapter 10: Conclusion.
Contained By:
Springer Nature eBook
Subject:
Java (Computer program language) -
Online resource:
https://doi.org/10.1007/978-1-4842-8951-8
ISBN:
9781484289518
Introduction to Java through game development = learn Java programming skills by working with video games /
Brusca, Victor G.
Introduction to Java through game development
learn Java programming skills by working with video games /[electronic resource] :by Victor G. Brusca. - Berkeley, CA :Apress :2023. - xiii, 248 p. :ill. (chiefly color), digital ;24 cm.
Chapter 1: Introduction -- Chapter 2: What is Java Programming -- Chapter 3: Variables -- Chapter 4: Expressions and Operators, Flow Control, and More on Variables -- Chapter 5: More Data Structures -- Chapter 6: Looping and Iteration -- Chapter 7: Objects, Classes, and OOP -- Chapter 8: Encapsulation, Inheritance, and Polymorphism -- Chapter 9: Debugging Techniques -- Chapter 10: Conclusion.
Interested in learning how to program with Java? Let's face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games. With this book, you'll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you'll be proficient in Java programming, having worked with the language's fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence. You will: Master the fundamentals of the Java programming language Use different data structures like arrays, lists, stacks, and queues Understand game programming basics including the main game loop Gain experience working with three different game projects via the book's coding challenges Work with the 2D game engine that powers the book's included games and learn to create your own new game projects Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism Work with exceptions and how to use debugging techniques to trace through code Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project.
ISBN: 9781484289518
Standard No.: 10.1007/978-1-4842-8951-8doiSubjects--Topical Terms:
522522
Java (Computer program language)
LC Class. No.: QA76.73.J38
Dewey Class. No.: 005.133
Introduction to Java through game development = learn Java programming skills by working with video games /
LDR
:02932nmm a2200325 a 4500
001
2315181
003
DE-He213
005
20221124195619.0
006
m d
007
cr nn 008maaau
008
230902s2023 cau s 0 eng d
020
$a
9781484289518
$q
(electronic bk.)
020
$a
9781484289501
$q
(paper)
024
7
$a
10.1007/978-1-4842-8951-8
$2
doi
035
$a
978-1-4842-8951-8
040
$a
GP
$c
GP
$e
rda
041
0
$a
eng
050
4
$a
QA76.73.J38
072
7
$a
UMX
$2
bicssc
072
7
$a
COM000000
$2
bisacsh
072
7
$a
UMX
$2
thema
082
0 4
$a
005.133
$2
23
090
$a
QA76.73.J38
$b
B912 2023
100
1
$a
Brusca, Victor G.
$3
3506439
245
1 0
$a
Introduction to Java through game development
$h
[electronic resource] :
$b
learn Java programming skills by working with video games /
$c
by Victor G. Brusca.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2023.
300
$a
xiii, 248 p. :
$b
ill. (chiefly color), digital ;
$c
24 cm.
505
0
$a
Chapter 1: Introduction -- Chapter 2: What is Java Programming -- Chapter 3: Variables -- Chapter 4: Expressions and Operators, Flow Control, and More on Variables -- Chapter 5: More Data Structures -- Chapter 6: Looping and Iteration -- Chapter 7: Objects, Classes, and OOP -- Chapter 8: Encapsulation, Inheritance, and Polymorphism -- Chapter 9: Debugging Techniques -- Chapter 10: Conclusion.
520
$a
Interested in learning how to program with Java? Let's face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games. With this book, you'll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you'll be proficient in Java programming, having worked with the language's fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence. You will: Master the fundamentals of the Java programming language Use different data structures like arrays, lists, stacks, and queues Understand game programming basics including the main game loop Gain experience working with three different game projects via the book's coding challenges Work with the 2D game engine that powers the book's included games and learn to create your own new game projects Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism Work with exceptions and how to use debugging techniques to trace through code Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project.
650
0
$a
Java (Computer program language)
$3
522522
650
0
$a
Video games
$x
Programming.
$3
1535402
650
0
$a
Video games
$x
Development.
$3
3627380
650
1 4
$a
Programming Language.
$3
3538935
650
2 4
$a
Game Development.
$3
3166400
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/978-1-4842-8951-8
950
$a
Professional and Applied Computing (SpringerNature-12059)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9451431
電子資源
11.線上閱覽_V
電子書
EB QA76.73.J38
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login