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Perspectives on design and digital c...
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Martins, Nuno.
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Perspectives on design and digital communication III = research, innovations and best practices /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Perspectives on design and digital communication III/ edited by Nuno Martins, Daniel Brandão, Francisco Paiva.
Reminder of title:
research, innovations and best practices /
remainder title:
Perspectives on design and digital communication 3
other author:
Martins, Nuno.
Published:
Cham :Springer International Publishing : : 2023.,
Description:
xiii, 408 p. :ill., digital ;24 cm.
[NT 15003449]:
Interfaces, data and plural languages to develop CoDE: a collaborative platform for multidisciplinary teams -- Scratch-based game development resource set for a toolkit to game design -- Protecting Users' Information and Dignity through Privacy-enhancing Design -- Design Radicalized as Experience: Disentangling and reassembling the dance floor experience to understand the relationship between Design and clubbing -- A case study of remote user research with older adults during lockdown: Analysis of barriers, strategies and of communication issues -- Digital security narratives in the time of COVID-19: a case for kindness -- The professional practice of type designers in the design of variable fonts -- Inclusive Design is much more than the opposite of Exclusive Design.
Contained By:
Springer Nature eBook
Subject:
Digital media - Design. -
Online resource:
https://doi.org/10.1007/978-3-031-06809-6
ISBN:
9783031068096
Perspectives on design and digital communication III = research, innovations and best practices /
Perspectives on design and digital communication III
research, innovations and best practices /[electronic resource] :Perspectives on design and digital communication 3edited by Nuno Martins, Daniel Brandão, Francisco Paiva. - Cham :Springer International Publishing :2023. - xiii, 408 p. :ill., digital ;24 cm. - Springer series in design and innovation,v. 242661-8192 ;. - Springer series in design and innovation ;v. 24..
Interfaces, data and plural languages to develop CoDE: a collaborative platform for multidisciplinary teams -- Scratch-based game development resource set for a toolkit to game design -- Protecting Users' Information and Dignity through Privacy-enhancing Design -- Design Radicalized as Experience: Disentangling and reassembling the dance floor experience to understand the relationship between Design and clubbing -- A case study of remote user research with older adults during lockdown: Analysis of barriers, strategies and of communication issues -- Digital security narratives in the time of COVID-19: a case for kindness -- The professional practice of type designers in the design of variable fonts -- Inclusive Design is much more than the opposite of Exclusive Design.
This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 5th International Conference on Digital Design and Communication, Digicom 2021, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design.
ISBN: 9783031068096
Standard No.: 10.1007/978-3-031-06809-6doiSubjects--Topical Terms:
3625902
Digital media
--Design.
LC Class. No.: QA76.575
Dewey Class. No.: 302.231
Perspectives on design and digital communication III = research, innovations and best practices /
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Interfaces, data and plural languages to develop CoDE: a collaborative platform for multidisciplinary teams -- Scratch-based game development resource set for a toolkit to game design -- Protecting Users' Information and Dignity through Privacy-enhancing Design -- Design Radicalized as Experience: Disentangling and reassembling the dance floor experience to understand the relationship between Design and clubbing -- A case study of remote user research with older adults during lockdown: Analysis of barriers, strategies and of communication issues -- Digital security narratives in the time of COVID-19: a case for kindness -- The professional practice of type designers in the design of variable fonts -- Inclusive Design is much more than the opposite of Exclusive Design.
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Engineering (SpringerNature-11647)
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EB QA76.575
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