Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Reinventing fashion retailing = digi...
~
Bazaki, Eirini.
Linked to FindBook
Google Book
Amazon
博客來
Reinventing fashion retailing = digitalising, gamifying, entrepreneuring /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Reinventing fashion retailing/ edited by Eirini Bazaki, Vanissa Wanick.
Reminder of title:
digitalising, gamifying, entrepreneuring /
other author:
Bazaki, Eirini.
Published:
Cham :Springer International Publishing : : 2023.,
Description:
xv, 140 p. :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1: Helping Online Fashion Customers Help Themselves: Personalised Recommender Systems -- Chapter 2: Brand storytelling, gamification and social media marketing in the "metaverse": a case study of The Ralph Lauren Winter Escape -- Chapter 3: The use of Augmented Reality to enhance consumer experience: the case of Kohl's Snapchat Virtual Closet and Sephora Virtual Artist -- Chapter 4: Skins in the Game: Fashion Branding and Commercial Videogames -- Chapter 5: Becoming a Fashion Blogger Entrepreneur: The Case of Chiara Ferragni -- Chapter 6: Crowdfunding Nascent Fashion Brands.
Contained By:
Springer Nature eBook
Subject:
Fashion merchandising - Technological innovations. -
Online resource:
https://doi.org/10.1007/978-3-031-11185-3
ISBN:
9783031111853
Reinventing fashion retailing = digitalising, gamifying, entrepreneuring /
Reinventing fashion retailing
digitalising, gamifying, entrepreneuring /[electronic resource] :edited by Eirini Bazaki, Vanissa Wanick. - Cham :Springer International Publishing :2023. - xv, 140 p. :ill., digital ;24 cm. - Palgrave studies in practice: global fashion brand management,2523-3513. - Palgrave studies in practice: global fashion brand management..
Chapter 1: Helping Online Fashion Customers Help Themselves: Personalised Recommender Systems -- Chapter 2: Brand storytelling, gamification and social media marketing in the "metaverse": a case study of The Ralph Lauren Winter Escape -- Chapter 3: The use of Augmented Reality to enhance consumer experience: the case of Kohl's Snapchat Virtual Closet and Sephora Virtual Artist -- Chapter 4: Skins in the Game: Fashion Branding and Commercial Videogames -- Chapter 5: Becoming a Fashion Blogger Entrepreneur: The Case of Chiara Ferragni -- Chapter 6: Crowdfunding Nascent Fashion Brands.
"This book is an excellent contribution to contemporary inquiry in fashion retailing that brings together theoretical discussion with practice, supported by empirical research and case studies." - Eleonora Pantano, PhD. Senior Lecturer in Marketing, School of Management, University of Bristol, UK This book provides a comprehensive overview of digital trends, innovations, and strategies in fashion retailing. As consumers adopt new technologies and ways of shopping, fashion brands are constantly looking for ways to innovate and achieve digital transformation. Combining theory with practice, the authors take a deep dive into the impact of digital technologies on fashion brands communication and social media strategies; on consumer behaviour and customer participation strategies; and on entrepreneurship and e-tailing strategies. The book covers topics such as Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), fashion recommender systems, virtual fitting rooms, customer models, gamification, online shopping, mobile-shopping, videogames, digital media and virtual worlds. The book also explores the concepts of cocreation, storytelling and interactivity in real-life crowdfunding campaigns and in the digital world. Bringing a cutting-edge insight into the state of the fashion business, this book will help scholars and practitioners in fashion retailing, discover how to digitalise and gamify products, services, experiences and open new enterprising avenues through innovative strategies, leadership and management. Eirini Bazaki PhD is a digital marketing and branding specialist. Her research work is published in leading academic books and international journals in e-tailing, branding, luxury and fashion marketing. Eirini actively advises brands on how to build a strong brand identity, connect with customers and drive sales through digital channels. Vanissa Wanick PhD is a Design Researcher and Design Educator. Her research interests are multidisciplinary and include participatory design, emerging technologies and design thinking. Vanissa has more than 10 years of experience as a Design practitioner, working for several digital companies across the globe.
ISBN: 9783031111853
Standard No.: 10.1007/978-3-031-11185-3doiSubjects--Topical Terms:
3460880
Fashion merchandising
--Technological innovations.
LC Class. No.: HD9940.A2 / R45 2023
Dewey Class. No.: 687.0688
Reinventing fashion retailing = digitalising, gamifying, entrepreneuring /
LDR
:03907nmm a2200337 a 4500
001
2314061
003
DE-He213
005
20221230081727.0
006
m d
007
cr nn 008mamaa
008
230902s2023 sz s 0 eng d
020
$a
9783031111853
$q
(electronic bk.)
020
$a
9783031111846
$q
(paper)
024
7
$a
10.1007/978-3-031-11185-3
$2
doi
035
$a
978-3-031-11185-3
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
HD9940.A2
$b
R45 2023
072
7
$a
KN
$2
bicssc
072
7
$a
BUS070000
$2
bisacsh
072
7
$a
KN
$2
thema
082
0 4
$a
687.0688
$2
23
090
$a
HD9940.A2
$b
R374 2023
245
0 0
$a
Reinventing fashion retailing
$h
[electronic resource] :
$b
digitalising, gamifying, entrepreneuring /
$c
edited by Eirini Bazaki, Vanissa Wanick.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Palgrave Macmillan,
$c
2023.
300
$a
xv, 140 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Palgrave studies in practice: global fashion brand management,
$x
2523-3513
505
0
$a
Chapter 1: Helping Online Fashion Customers Help Themselves: Personalised Recommender Systems -- Chapter 2: Brand storytelling, gamification and social media marketing in the "metaverse": a case study of The Ralph Lauren Winter Escape -- Chapter 3: The use of Augmented Reality to enhance consumer experience: the case of Kohl's Snapchat Virtual Closet and Sephora Virtual Artist -- Chapter 4: Skins in the Game: Fashion Branding and Commercial Videogames -- Chapter 5: Becoming a Fashion Blogger Entrepreneur: The Case of Chiara Ferragni -- Chapter 6: Crowdfunding Nascent Fashion Brands.
520
$a
"This book is an excellent contribution to contemporary inquiry in fashion retailing that brings together theoretical discussion with practice, supported by empirical research and case studies." - Eleonora Pantano, PhD. Senior Lecturer in Marketing, School of Management, University of Bristol, UK This book provides a comprehensive overview of digital trends, innovations, and strategies in fashion retailing. As consumers adopt new technologies and ways of shopping, fashion brands are constantly looking for ways to innovate and achieve digital transformation. Combining theory with practice, the authors take a deep dive into the impact of digital technologies on fashion brands communication and social media strategies; on consumer behaviour and customer participation strategies; and on entrepreneurship and e-tailing strategies. The book covers topics such as Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), fashion recommender systems, virtual fitting rooms, customer models, gamification, online shopping, mobile-shopping, videogames, digital media and virtual worlds. The book also explores the concepts of cocreation, storytelling and interactivity in real-life crowdfunding campaigns and in the digital world. Bringing a cutting-edge insight into the state of the fashion business, this book will help scholars and practitioners in fashion retailing, discover how to digitalise and gamify products, services, experiences and open new enterprising avenues through innovative strategies, leadership and management. Eirini Bazaki PhD is a digital marketing and branding specialist. Her research work is published in leading academic books and international journals in e-tailing, branding, luxury and fashion marketing. Eirini actively advises brands on how to build a strong brand identity, connect with customers and drive sales through digital channels. Vanissa Wanick PhD is a Design Researcher and Design Educator. Her research interests are multidisciplinary and include participatory design, emerging technologies and design thinking. Vanissa has more than 10 years of experience as a Design practitioner, working for several digital companies across the globe.
650
0
$a
Fashion merchandising
$x
Technological innovations.
$3
3460880
650
1 4
$a
Industries.
$3
590975
650
2 4
$a
Marketing.
$3
536353
700
1
$a
Bazaki, Eirini.
$3
3625210
700
1
$a
Wanick, Vanissa.
$3
3625211
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
830
0
$a
Palgrave studies in practice: global fashion brand management.
$3
2199615
856
4 0
$u
https://doi.org/10.1007/978-3-031-11185-3
950
$a
Business and Management (SpringerNature-41169)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9450311
電子資源
11.線上閱覽_V
電子書
EB HD9940.A2 R45 2023
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login