Build your own 2D game engine and cr...
Sung, Kelvin.

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  • Build your own 2D game engine and create great web games = using HTML5, JavaScript, and WebGL2 /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Build your own 2D game engine and create great web games/ by Kelvin Sung ... [et al.].
    Reminder of title: using HTML5, JavaScript, and WebGL2 /
    other author: Sung, Kelvin.
    Published: Berkeley, CA :Apress : : 2022.,
    Description: xxii, 741 p. :ill., digital ;24 cm.
    [NT 15003449]: Chapter 1: Introduction -- Chapter 2: Working with HTML5 and WebGL2 -- Chapter 3: Transformation and World Coordinate -- Chapter 4: Common Components of a Game Engine -- Chapter 5: Working with Texture, Sprites, and Fonts -- Chapter 6: Behaviors and Collisions -- Chapter 7: Camera Manipulations -- Chapter 8: Illumination and Shadow -- Chapter 9: Physics -- Chapter 10: Particle Systems and Stenciling -- Chapter 11: Supporting Camera Background -- Chapter 12: Building a Sample Game: From Design to Completion.
    Contained By: Springer Nature eBook
    Subject: Interactive computer graphics. -
    Online resource: https://doi.org/10.1007/978-1-4842-7377-7
    ISBN: 9781484273777
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