Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Falling between Worlds: The Comings ...
~
Baxter, Tess Lorne.
Linked to FindBook
Google Book
Amazon
博客來
Falling between Worlds: The Comings and Goings of a Virtual Itinerant Wayfarer in a Creative Community.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Falling between Worlds: The Comings and Goings of a Virtual Itinerant Wayfarer in a Creative Community./
Author:
Baxter, Tess Lorne.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2021,
Description:
282 p.
Notes:
Source: Dissertations Abstracts International, Volume: 83-02, Section: B.
Contained By:
Dissertations Abstracts International83-02B.
Subject:
Literary theory. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28564021
ISBN:
9798522949853
Falling between Worlds: The Comings and Goings of a Virtual Itinerant Wayfarer in a Creative Community.
Baxter, Tess Lorne.
Falling between Worlds: The Comings and Goings of a Virtual Itinerant Wayfarer in a Creative Community.
- Ann Arbor : ProQuest Dissertations & Theses, 2021 - 282 p.
Source: Dissertations Abstracts International, Volume: 83-02, Section: B.
Thesis (Ph.D.)--Lancaster University (United Kingdom), 2021.
This item must not be sold to any third party vendors.
Second Life is a long established virtual world, set up as a user created space, rather than a games studio designed product. This longevity is interesting, providing an example of how humans can develop a presence in virtual space, and where people, re-embodied as avatars, interact socially and make things imaginatively and artistically. My avataric pseudonym in this world is Tizzy Canucci.Within the research, I use the insights of an insider wanting to share my experiences outwards, through words and video art, rather than being a distanced visitor. This engages with the aim of both autoethnography and practice based or led research, an important part of which is to articulate a critical approach to being an objective inside observer. This approach of research from creation is also a multi-disciplinary one, connecting widely, but most significantly to geography, film, literature and history.As a geographic and cartographic spatial exercise, the research positions itself as research enquiry rather than answering research questions, as exploring and discovering rather than starting with a preconceived frame. The various terminologies of film, video, moving image, animation and machinima, are discussed across time and material forms. I resist the label of 'machinima' for my practice as being too contained within digital game worlds. Exploring connections with feminist experimental film, animation and imaginative expressionism provides important insights, which leads to 'video art' as a better compromise. In terms of literature, translation and literary theory consider how humans communicate understanding through language, and extending it to understand how visual and audio material inter-relate as languages is a productive approach, rather than seeing technologies as mediating and determining.These wider connections also see digital in its historical context, as a recent technological and social innovation of many - more pervasive, but not exceptional - giving a nuanced understanding of digital culture.
ISBN: 9798522949853Subjects--Topical Terms:
2079108
Literary theory.
Falling between Worlds: The Comings and Goings of a Virtual Itinerant Wayfarer in a Creative Community.
LDR
:03138nmm a2200337 4500
001
2285098
005
20211124104350.5
008
220723s2021 ||||||||||||||||| ||eng d
020
$a
9798522949853
035
$a
(MiAaPQ)AAI28564021
035
$a
(MiAaPQ)Lancaster_153574
035
$a
AAI28564021
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Baxter, Tess Lorne.
$3
3564375
245
1 0
$a
Falling between Worlds: The Comings and Goings of a Virtual Itinerant Wayfarer in a Creative Community.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2021
300
$a
282 p.
500
$a
Source: Dissertations Abstracts International, Volume: 83-02, Section: B.
500
$a
Advisor: Gere, Charlie.
502
$a
Thesis (Ph.D.)--Lancaster University (United Kingdom), 2021.
506
$a
This item must not be sold to any third party vendors.
520
$a
Second Life is a long established virtual world, set up as a user created space, rather than a games studio designed product. This longevity is interesting, providing an example of how humans can develop a presence in virtual space, and where people, re-embodied as avatars, interact socially and make things imaginatively and artistically. My avataric pseudonym in this world is Tizzy Canucci.Within the research, I use the insights of an insider wanting to share my experiences outwards, through words and video art, rather than being a distanced visitor. This engages with the aim of both autoethnography and practice based or led research, an important part of which is to articulate a critical approach to being an objective inside observer. This approach of research from creation is also a multi-disciplinary one, connecting widely, but most significantly to geography, film, literature and history.As a geographic and cartographic spatial exercise, the research positions itself as research enquiry rather than answering research questions, as exploring and discovering rather than starting with a preconceived frame. The various terminologies of film, video, moving image, animation and machinima, are discussed across time and material forms. I resist the label of 'machinima' for my practice as being too contained within digital game worlds. Exploring connections with feminist experimental film, animation and imaginative expressionism provides important insights, which leads to 'video art' as a better compromise. In terms of literature, translation and literary theory consider how humans communicate understanding through language, and extending it to understand how visual and audio material inter-relate as languages is a productive approach, rather than seeing technologies as mediating and determining.These wider connections also see digital in its historical context, as a recent technological and social innovation of many - more pervasive, but not exceptional - giving a nuanced understanding of digital culture.
590
$a
School code: 0416.
650
4
$a
Literary theory.
$2
bicssc
$3
2079108
650
4
$a
Internet.
$3
527226
650
4
$a
Prints and printmaking.
$3
3564376
650
4
$a
Culture.
$3
517003
650
4
$a
Funding.
$3
3557916
650
4
$a
Virtual communities.
$3
3564377
650
4
$a
Animation.
$3
2032987
650
4
$a
Games.
$3
525308
650
4
$a
COVID-19.
$3
3554449
650
4
$a
Polymers.
$3
535398
650
4
$a
Music.
$3
516178
650
4
$a
Artists.
$3
524768
650
4
$a
Geography.
$3
524010
650
4
$a
Motion pictures.
$3
527819
650
4
$a
Literary studies.
$3
3564378
650
4
$a
Digital video.
$3
588086
650
4
$a
Spacetime.
$3
3564379
650
4
$a
Creativity.
$3
605632
650
4
$a
Video art.
$3
589275
650
4
$a
Coronaviruses.
$3
894828
650
4
$a
Disease transmission.
$3
3560843
650
4
$a
Polymer chemistry.
$3
3173488
650
4
$a
Recreation.
$3
535376
650
4
$a
Narratives.
$3
3422462
650
4
$a
Book reviews.
$3
3556298
690
$a
0366
690
$a
0413
690
$a
0495
690
$a
0814
710
2
$a
Lancaster University (United Kingdom).
$3
1294170
773
0
$t
Dissertations Abstracts International
$g
83-02B.
790
$a
0416
791
$a
Ph.D.
792
$a
2021
793
$a
English
856
4 0
$u
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28564021
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9436831
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login