Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Engage Gamification into Campus Coun...
~
Xu, Wei.
Linked to FindBook
Google Book
Amazon
博客來
Engage Gamification into Campus Counseling for International Students: A User Research for a Service Design.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Engage Gamification into Campus Counseling for International Students: A User Research for a Service Design./
Author:
Xu, Wei.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
Description:
162 p.
Notes:
Source: Masters Abstracts International, Volume: 81-12.
Contained By:
Masters Abstracts International81-12.
Subject:
Design. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27959785
ISBN:
9798645461157
Engage Gamification into Campus Counseling for International Students: A User Research for a Service Design.
Xu, Wei.
Engage Gamification into Campus Counseling for International Students: A User Research for a Service Design.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 162 p.
Source: Masters Abstracts International, Volume: 81-12.
Thesis (M.S.D.)--Arizona State University, 2020.
This item must not be sold to any third party vendors.
In recent years, with the increase in the number of students studying abroad, the psychological problems of international students have attracted more and more attention. At the same time, due to the stigma and stereotypes of mental illness, international students have encountered difficulties in using campus psychological counseling services of overseas universities. Gamification is a concept that applies the elements of games to non-gaming fields. It is being widely used in various fields. This study aims to conduct user research for designing a better experience and service design for international students using campus psychological counseling by using gamification. The study was conducted using an extensive literature review as well as quantitative and qualitative research methods including a focus group, an online survey, and an interview to explore the main sources of pressure for international students and their perception on-campus counseling service. Furthermore, this study tried to explore the feasibility of online services and how gamification be applied to the services. The results showed that international students have been reported to have psychological pressure on some special issues, and few international students used campus counseling. International students who have used campus psychological counseling services also expressed their dissatisfaction with campus psychological counseling. Additionally, the study showed the feasibility of online services and the acceptance of core drives of gamification. The conclusion can be summarized as a user research for future service design in the campus counseling system, which includes expected functions and some gamified ways of online services. Because the results showed that online services cannot replace face-to-face consulting services, how to combine online and offline services, and how to let gamification reach its full potential will be further discussed.
ISBN: 9798645461157Subjects--Topical Terms:
518875
Design.
Subjects--Index Terms:
Campus counseling
Engage Gamification into Campus Counseling for International Students: A User Research for a Service Design.
LDR
:03110nmm a2200361 4500
001
2282641
005
20211018063505.5
008
220723s2020 ||||||||||||||||| ||eng d
020
$a
9798645461157
035
$a
(MiAaPQ)AAI27959785
035
$a
AAI27959785
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Xu, Wei.
$3
923895
245
1 0
$a
Engage Gamification into Campus Counseling for International Students: A User Research for a Service Design.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2020
300
$a
162 p.
500
$a
Source: Masters Abstracts International, Volume: 81-12.
500
$a
Advisor: Takamura, John.
502
$a
Thesis (M.S.D.)--Arizona State University, 2020.
506
$a
This item must not be sold to any third party vendors.
520
$a
In recent years, with the increase in the number of students studying abroad, the psychological problems of international students have attracted more and more attention. At the same time, due to the stigma and stereotypes of mental illness, international students have encountered difficulties in using campus psychological counseling services of overseas universities. Gamification is a concept that applies the elements of games to non-gaming fields. It is being widely used in various fields. This study aims to conduct user research for designing a better experience and service design for international students using campus psychological counseling by using gamification. The study was conducted using an extensive literature review as well as quantitative and qualitative research methods including a focus group, an online survey, and an interview to explore the main sources of pressure for international students and their perception on-campus counseling service. Furthermore, this study tried to explore the feasibility of online services and how gamification be applied to the services. The results showed that international students have been reported to have psychological pressure on some special issues, and few international students used campus counseling. International students who have used campus psychological counseling services also expressed their dissatisfaction with campus psychological counseling. Additionally, the study showed the feasibility of online services and the acceptance of core drives of gamification. The conclusion can be summarized as a user research for future service design in the campus counseling system, which includes expected functions and some gamified ways of online services. Because the results showed that online services cannot replace face-to-face consulting services, how to combine online and offline services, and how to let gamification reach its full potential will be further discussed.
590
$a
School code: 0010.
650
4
$a
Design.
$3
518875
653
$a
Campus counseling
653
$a
Depression
653
$a
Gamification
653
$a
International student
653
$a
Mental health
653
$a
Service design
690
$a
0389
710
2
$a
Arizona State University.
$b
Design.
$3
1682355
773
0
$t
Masters Abstracts International
$g
81-12.
790
$a
0010
791
$a
M.S.D.
792
$a
2020
793
$a
English
856
4 0
$u
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27959785
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9434374
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login