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Interactive Drama, Art and Artificia...
~
Mateas, Michael.
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Interactive Drama, Art and Artificial Intelligence.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Interactive Drama, Art and Artificial Intelligence./
Author:
Mateas, Michael.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2002,
Description:
273 p.
Notes:
Source: Dissertations Abstracts International, Volume: 66-03, Section: B.
Contained By:
Dissertations Abstracts International66-03B.
Subject:
Computer science. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3121279
ISBN:
9780496686308
Interactive Drama, Art and Artificial Intelligence.
Mateas, Michael.
Interactive Drama, Art and Artificial Intelligence.
- Ann Arbor : ProQuest Dissertations & Theses, 2002 - 273 p.
Source: Dissertations Abstracts International, Volume: 66-03, Section: B.
Thesis (Ph.D.)--Carnegie Mellon University, 2002.
This item must not be sold to any third party vendors.
Artificial intelligence methods open up new possibilities in art and entertainment, enabling rich and deeply interactive experiences. At the same time as AI opens up new fields of artistic expression, AI-based art itself becomes a fundamental research agenda, posing and answering novel research questions that would not be raised unless doing AI research in the context of art and entertainment. I call this agenda, in which AI research and art mutually inform each other, Expressive AI. Expressive AI takes seriously the problem of building intelligences that robustly function outside of the lab, engaging human participants in intellectually and aesthetically satisfying interactions, which, hopefully, teach us something about ourselves. This thesis describes a specific AI-based art piece, an interactive drama called Facade, and describes the practice of Expressive AI, using Facade, as well as additional AI-based artwork described in the appendices, as case studies. An interactive drama is a dramatically interesting virtual world inhabited by computer-controlled characters, within which the player experiences a story from a first person perspective. Over the past decade, there has been a fair amount of research into believable agents, that is, autonomous characters exhibiting rich personalities, emotions, and social interactions. There has been comparatively little work, however, exploring how the local, reactive behavior of believable agents can be integrated with the more global, deliberative nature of a story plot, so as to build interactive, dramatic worlds. This thesis presents Facade, the first published interactive drama system that integrates character (believable agents), story (drama management) and shallow natural language processing into a complete system. Facade will be publicly released as a free download in 2003. In the Facade architecture, the unit of plot/character integration is the dramatic beat. In the theory of dramatic writing, beats are the smallest unit of dramatic action, consisting of a short dialog exchange or small amount of physical action. As architectural entities, beats organize both the procedural knowledge to accomplish the beat's dramatic action, and the declarative knowledge to sequence the beat in an evolving plot. Instead of conceiving of the characters as strongly autonomous entities that coordinate to accomplish dramatic action through purely local decision-making, characters are instead weakly autonomous-the character's behavioral repertoire dynamically changes as beats are sequenced. (Abstract shortened by UMI.).
ISBN: 9780496686308Subjects--Topical Terms:
523869
Computer science.
Subjects--Index Terms:
Art
Interactive Drama, Art and Artificial Intelligence.
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Advisor: Bates, Joseph;Carbonell, Jaime.
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Thesis (Ph.D.)--Carnegie Mellon University, 2002.
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Artificial intelligence methods open up new possibilities in art and entertainment, enabling rich and deeply interactive experiences. At the same time as AI opens up new fields of artistic expression, AI-based art itself becomes a fundamental research agenda, posing and answering novel research questions that would not be raised unless doing AI research in the context of art and entertainment. I call this agenda, in which AI research and art mutually inform each other, Expressive AI. Expressive AI takes seriously the problem of building intelligences that robustly function outside of the lab, engaging human participants in intellectually and aesthetically satisfying interactions, which, hopefully, teach us something about ourselves. This thesis describes a specific AI-based art piece, an interactive drama called Facade, and describes the practice of Expressive AI, using Facade, as well as additional AI-based artwork described in the appendices, as case studies. An interactive drama is a dramatically interesting virtual world inhabited by computer-controlled characters, within which the player experiences a story from a first person perspective. Over the past decade, there has been a fair amount of research into believable agents, that is, autonomous characters exhibiting rich personalities, emotions, and social interactions. There has been comparatively little work, however, exploring how the local, reactive behavior of believable agents can be integrated with the more global, deliberative nature of a story plot, so as to build interactive, dramatic worlds. This thesis presents Facade, the first published interactive drama system that integrates character (believable agents), story (drama management) and shallow natural language processing into a complete system. Facade will be publicly released as a free download in 2003. In the Facade architecture, the unit of plot/character integration is the dramatic beat. In the theory of dramatic writing, beats are the smallest unit of dramatic action, consisting of a short dialog exchange or small amount of physical action. As architectural entities, beats organize both the procedural knowledge to accomplish the beat's dramatic action, and the declarative knowledge to sequence the beat in an evolving plot. Instead of conceiving of the characters as strongly autonomous entities that coordinate to accomplish dramatic action through purely local decision-making, characters are instead weakly autonomous-the character's behavioral repertoire dynamically changes as beats are sequenced. (Abstract shortened by UMI.).
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3121279
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