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Graphic Acts: Narrative Desire and D...
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Haq, Arsalan ul.
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Graphic Acts: Narrative Desire and Design in Comics and Architecture.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Graphic Acts: Narrative Desire and Design in Comics and Architecture./
Author:
Haq, Arsalan ul.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
Description:
261 p.
Notes:
Source: Dissertations Abstracts International, Volume: 82-05, Section: A.
Contained By:
Dissertations Abstracts International82-05A.
Subject:
Design. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28027649
ISBN:
9798678178534
Graphic Acts: Narrative Desire and Design in Comics and Architecture.
Haq, Arsalan ul.
Graphic Acts: Narrative Desire and Design in Comics and Architecture.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 261 p.
Source: Dissertations Abstracts International, Volume: 82-05, Section: A.
Thesis (Ph.D.)--Northeastern University, 2020.
This item must not be sold to any third party vendors.
Merging my background in architecture design with graduate training in literature and visual culture, "Graphic Acts: Narrative Desire and Design in Comics and Architecture" questions the monolithic belief that architecture is innately material, a brick and mortar manifestation of science and art aligning to engineer tactile, living habitats. My dissertation reminds readers that architecture stems from drawing. Before becoming a physical reality, architecture takes form in the imaginary, in the architect's cognitive, gestural, and emotional response to specific conditions. This propelling fiction, which has received limited attention in architecture design and scholarship, is my focus. "Graphic Acts" concentrates on the category of architectural representations-imagined clusters of spaces, sequenced and stitched together by the architect from a number of viewpoints-that precede and predict the built. As a creative and analytical study of space, architecture representations present a vital opportunity to explore revolutionary design propositions outside of immediate pragmatic concerns. And it is the imaginative possibilities these drawings release, the spatial narratives they spin, that, I propose, makes them remarkably similar to comic art. A visual narrative form, comics, like architecture representations, employ drawing as a means of untangling complex ideas in a series of panels and gutters that promote narrative movement and pauses. To probe the formal and conceptual alliances between comics and architecture, I draw from visual culture, art and architecture theory, phenomenology, and literature, to illuminate my readings of comics by Alison Bechdel, Richard McGuire, Chris Ware, and many others. By calling attention to the shared narrative impulses underlying comics and architecture design, my project offers novel ways of thinking about visual storytelling as a transformative design instrument. An interdisciplinary intervention, "Graphic Acts" will contribute to the renewed interest in humanist thought in architecture design. And likewise, it demonstrates how comics can adopt and innovate the discrete spatial knowledge of architecture to carry out narrative experiments.
ISBN: 9798678178534Subjects--Topical Terms:
518875
Design.
Subjects--Index Terms:
Art
Graphic Acts: Narrative Desire and Design in Comics and Architecture.
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Merging my background in architecture design with graduate training in literature and visual culture, "Graphic Acts: Narrative Desire and Design in Comics and Architecture" questions the monolithic belief that architecture is innately material, a brick and mortar manifestation of science and art aligning to engineer tactile, living habitats. My dissertation reminds readers that architecture stems from drawing. Before becoming a physical reality, architecture takes form in the imaginary, in the architect's cognitive, gestural, and emotional response to specific conditions. This propelling fiction, which has received limited attention in architecture design and scholarship, is my focus. "Graphic Acts" concentrates on the category of architectural representations-imagined clusters of spaces, sequenced and stitched together by the architect from a number of viewpoints-that precede and predict the built. As a creative and analytical study of space, architecture representations present a vital opportunity to explore revolutionary design propositions outside of immediate pragmatic concerns. And it is the imaginative possibilities these drawings release, the spatial narratives they spin, that, I propose, makes them remarkably similar to comic art. A visual narrative form, comics, like architecture representations, employ drawing as a means of untangling complex ideas in a series of panels and gutters that promote narrative movement and pauses. To probe the formal and conceptual alliances between comics and architecture, I draw from visual culture, art and architecture theory, phenomenology, and literature, to illuminate my readings of comics by Alison Bechdel, Richard McGuire, Chris Ware, and many others. By calling attention to the shared narrative impulses underlying comics and architecture design, my project offers novel ways of thinking about visual storytelling as a transformative design instrument. An interdisciplinary intervention, "Graphic Acts" will contribute to the renewed interest in humanist thought in architecture design. And likewise, it demonstrates how comics can adopt and innovate the discrete spatial knowledge of architecture to carry out narrative experiments.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28027649
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