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The Development and Evaluation of a ...
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Glaser, Noah.
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The Development and Evaluation of a Virtual Reality Intervention for Adults with Autism: A Design-Based Research Study.
Record Type:
Electronic resources : Monograph/item
Title/Author:
The Development and Evaluation of a Virtual Reality Intervention for Adults with Autism: A Design-Based Research Study./
Author:
Glaser, Noah.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
Description:
267 p.
Notes:
Source: Dissertations Abstracts International, Volume: 82-05, Section: A.
Contained By:
Dissertations Abstracts International82-05A.
Subject:
Technology education. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28274235
ISBN:
9798691218132
The Development and Evaluation of a Virtual Reality Intervention for Adults with Autism: A Design-Based Research Study.
Glaser, Noah.
The Development and Evaluation of a Virtual Reality Intervention for Adults with Autism: A Design-Based Research Study.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 267 p.
Source: Dissertations Abstracts International, Volume: 82-05, Section: A.
Thesis (Ph.D.)--University of Cincinnati, 2020.
This item must not be sold to any third party vendors.
Interest in using virtual reality technologies as a means to provide therapeutic and educational platforms for individuals with ASD has been growing for decades. The contents of this article-based dissertation are related to the design, development, implementation, and evaluation of a virtual reality intervention called Virtuoso. Virtuoso is a suite of virtual reality technologies designed to promote the acquisition of adaptive skills related to catching public transportation for individuals with autism in an adult day program. This article-based dissertation addresses both pragmatic research to practice gaps, and the advancement of theory that underpins design considerations of the intervention. The first article presents a design and development case study that describes how interdisciplinary processes were utilized to create a multi-user virtual environment for adults with autism. While research points to the difficulty of developing virtual environments, few studies have articulated the process in detail which leaves a gap in the literature. The second article presents findings from a user-centric evaluation of the first prototype of Virtuoso. Evaluation focused on the users' perceptions of acceptance, feasibility, ease-of-use, user experience, and relevance of the system. The third article examines the character of cybersickness symptoms that participants experienced while undergoing three virtual reality research sessions that evolved in visual fidelity and task complexity. The nature of learner experiences while using commercial head-mounted displays including the Oculus Rift and Google Cardboard are also reported.The fourth article presents findings from a systematic review of the literature that was conducted in the spring of 2020. This review of the literature examines how virtual reality interventions for individuals with autism have been designed from the early work in the field to the present day. Six scholarly databases were queried to synthesize relevant literature around virtual reality and autism spectrum disorders. Data extracted includes technological descriptions, hardware and software design, target audience, and system goals.
ISBN: 9798691218132Subjects--Topical Terms:
3423978
Technology education.
Subjects--Index Terms:
Virtual reality
The Development and Evaluation of a Virtual Reality Intervention for Adults with Autism: A Design-Based Research Study.
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Interest in using virtual reality technologies as a means to provide therapeutic and educational platforms for individuals with ASD has been growing for decades. The contents of this article-based dissertation are related to the design, development, implementation, and evaluation of a virtual reality intervention called Virtuoso. Virtuoso is a suite of virtual reality technologies designed to promote the acquisition of adaptive skills related to catching public transportation for individuals with autism in an adult day program. This article-based dissertation addresses both pragmatic research to practice gaps, and the advancement of theory that underpins design considerations of the intervention. The first article presents a design and development case study that describes how interdisciplinary processes were utilized to create a multi-user virtual environment for adults with autism. While research points to the difficulty of developing virtual environments, few studies have articulated the process in detail which leaves a gap in the literature. The second article presents findings from a user-centric evaluation of the first prototype of Virtuoso. Evaluation focused on the users' perceptions of acceptance, feasibility, ease-of-use, user experience, and relevance of the system. The third article examines the character of cybersickness symptoms that participants experienced while undergoing three virtual reality research sessions that evolved in visual fidelity and task complexity. The nature of learner experiences while using commercial head-mounted displays including the Oculus Rift and Google Cardboard are also reported.The fourth article presents findings from a systematic review of the literature that was conducted in the spring of 2020. This review of the literature examines how virtual reality interventions for individuals with autism have been designed from the early work in the field to the present day. Six scholarly databases were queried to synthesize relevant literature around virtual reality and autism spectrum disorders. Data extracted includes technological descriptions, hardware and software design, target audience, and system goals.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28274235
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