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Frankenstein's Monster at Gatsby's P...
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Powell, Amanda Rae.
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Frankenstein's Monster at Gatsby's Party: A Researcher's Creation of and Entanglement with Virtual Reality Let Loose in a High School English Classroom.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Frankenstein's Monster at Gatsby's Party: A Researcher's Creation of and Entanglement with Virtual Reality Let Loose in a High School English Classroom./
Author:
Powell, Amanda Rae.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
Description:
107 p.
Notes:
Source: Dissertations Abstracts International, Volume: 82-08, Section: A.
Contained By:
Dissertations Abstracts International82-08A.
Subject:
Educational technology. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28156211
ISBN:
9798569913428
Frankenstein's Monster at Gatsby's Party: A Researcher's Creation of and Entanglement with Virtual Reality Let Loose in a High School English Classroom.
Powell, Amanda Rae.
Frankenstein's Monster at Gatsby's Party: A Researcher's Creation of and Entanglement with Virtual Reality Let Loose in a High School English Classroom.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 107 p.
Source: Dissertations Abstracts International, Volume: 82-08, Section: A.
Thesis (Ph.D.)--Tennessee Technological University, 2020.
This item must not be sold to any third party vendors.
This study focuses on the life and times of a monster: a) the creation of a virtual reality (VR) simulation intended to enhance student engagement with Fitzgerald's (2004/1925) The Great Gatsby in a secondary English classroom; b) the subsequent suppression of the simulation when the creation, but not the researcher's intentions, were realized; and c) the eventful affirmation of the simulation when examined through a posthumanist analysis. With Shelley's (1831) Frankenstein as a filter for the reflective process, the researcher uses the concepts of Bodies without Organs (BwOs),entanglements, and agency to explain the consequences and significance of the VR curriculum enhancement and its implementation. The researcher concludes with implications for the future of VR in educational research and practice.
ISBN: 9798569913428Subjects--Topical Terms:
517670
Educational technology.
Subjects--Index Terms:
Agency
Frankenstein's Monster at Gatsby's Party: A Researcher's Creation of and Entanglement with Virtual Reality Let Loose in a High School English Classroom.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28156211
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