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Behavioral Assessment in Virtual Rea...
~
Anbro, Steven J.
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Behavioral Assessment in Virtual Reality: An Evaluation of Multi-User Simulations in Healthcare Education.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Behavioral Assessment in Virtual Reality: An Evaluation of Multi-User Simulations in Healthcare Education./
Author:
Anbro, Steven J.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
Description:
159 p.
Notes:
Source: Dissertations Abstracts International, Volume: 82-07, Section: B.
Contained By:
Dissertations Abstracts International82-07B.
Subject:
Behavioral psychology. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28023960
ISBN:
9798557060783
Behavioral Assessment in Virtual Reality: An Evaluation of Multi-User Simulations in Healthcare Education.
Anbro, Steven J.
Behavioral Assessment in Virtual Reality: An Evaluation of Multi-User Simulations in Healthcare Education.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 159 p.
Source: Dissertations Abstracts International, Volume: 82-07, Section: B.
Thesis (Ph.D.)--University of Nevada, Reno, 2020.
This item must not be sold to any third party vendors.
Human error in medicine - medical error - has been identified as the third leading cause of death within the United States. Analyses of deaths attributable to medical error conclude that, overwhelmingly, faulty communication plays a central role in medical error. Faulty communication can occur at any time. Patient handoffs, the transfer of patient care from one medical professional to another, are frequently occurring events in healthcare settings where communication accuracy is vital. Using lessons learned from other highly technical, risk-inherent industries such as aviation, the medical industry has put together a training package called TeamSTEPPS® to address this systemic problem. This initiative began in clinical settings and has worked its way into healthcare education. Within such initiatives, a fundamental challenge is the objective measurement of certain fundamental skills identified by the training. It is increasingly important to develop valid measurement and assessment protocols for the medical industry. Behavior science offers a robust history of objective behavioral measurement and assessment. Virtual reality (VR) offers a measurement-rich platform for assessing behavior in simulations, but its replacement of in-person (direct) simulations is lacking validation research. This study evaluated the validity of using VR simulations in healthcare education to measure and assess critical skills identified by TeamSTEPPS® for medical professionals during simulated patient handoffs. Furthermore, this study evaluated changes in simulation performance as a function of TeamSTEPPS® training versus a control training.
ISBN: 9798557060783Subjects--Topical Terms:
2122788
Behavioral psychology.
Subjects--Index Terms:
Healthcare education
Behavioral Assessment in Virtual Reality: An Evaluation of Multi-User Simulations in Healthcare Education.
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Human error in medicine - medical error - has been identified as the third leading cause of death within the United States. Analyses of deaths attributable to medical error conclude that, overwhelmingly, faulty communication plays a central role in medical error. Faulty communication can occur at any time. Patient handoffs, the transfer of patient care from one medical professional to another, are frequently occurring events in healthcare settings where communication accuracy is vital. Using lessons learned from other highly technical, risk-inherent industries such as aviation, the medical industry has put together a training package called TeamSTEPPS® to address this systemic problem. This initiative began in clinical settings and has worked its way into healthcare education. Within such initiatives, a fundamental challenge is the objective measurement of certain fundamental skills identified by the training. It is increasingly important to develop valid measurement and assessment protocols for the medical industry. Behavior science offers a robust history of objective behavioral measurement and assessment. Virtual reality (VR) offers a measurement-rich platform for assessing behavior in simulations, but its replacement of in-person (direct) simulations is lacking validation research. This study evaluated the validity of using VR simulations in healthcare education to measure and assess critical skills identified by TeamSTEPPS® for medical professionals during simulated patient handoffs. Furthermore, this study evaluated changes in simulation performance as a function of TeamSTEPPS® training versus a control training.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28023960
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