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The (Virtual) Myth Conservancy: A Fr...
~
Pym, Ashland Elizabeth Mcfarland.
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The (Virtual) Myth Conservancy: A Framework for Virtual Heritage and Game-Based Learning.
Record Type:
Electronic resources : Monograph/item
Title/Author:
The (Virtual) Myth Conservancy: A Framework for Virtual Heritage and Game-Based Learning./
Author:
Pym, Ashland Elizabeth Mcfarland.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2019,
Description:
290 p.
Notes:
Source: Dissertations Abstracts International, Volume: 81-12, Section: A.
Contained By:
Dissertations Abstracts International81-12A.
Subject:
Folklore. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27998177
ISBN:
9798641400730
The (Virtual) Myth Conservancy: A Framework for Virtual Heritage and Game-Based Learning.
Pym, Ashland Elizabeth Mcfarland.
The (Virtual) Myth Conservancy: A Framework for Virtual Heritage and Game-Based Learning.
- Ann Arbor : ProQuest Dissertations & Theses, 2019 - 290 p.
Source: Dissertations Abstracts International, Volume: 81-12, Section: A.
Thesis (Ph.D.)--Pacifica Graduate Institute, 2019.
This item must not be sold to any third party vendors.
Myth is far more than fire-side entertainment or proto-science. It has shaped culture, history, popular entertainment, and even politics. It has also come under threat from multiple quarters: concretization through commitment to ink, use as nationalistic propaganda, and bastardized versions that ignore cultural context. The various versions of a myth must be carefully preserved in their context, but they must also be permitted to evolve with their culture to prevent becoming toxic. Their amorphous nature requires a similarly amorphous medium in which to survive.Video games are often derided as frivolous entertainment at best, and as addictive and destructive at worst. Like any new narrative form, they are a scapegoat for societies' ills. Play and games, however, are as old as culture itself, and integral to early forms of learning. They are also an inherently narrative medium. Their sense-based delivery of narrative elements, deep immersion, and amorphous nature makes them an ideal platform for myth conservation. Unfortunately, many existing examples of myth in games exhibit a lack of understanding in how to apply myth to maintain and respect their original cultural context, thereby safeguarding the myth itself.This dissertation offers a theoretical framework for the integration of myth into game design. It is for game developers who wish to be more conscious of the use of myths, and for virtual heritage design teams comprised of game developers and heritage specialists. The framework serves as a meeting point between the two disciplines; a way to communicate effectively when approaching the subject matter from different perspectives.
ISBN: 9798641400730Subjects--Topical Terms:
528224
Folklore.
Subjects--Index Terms:
Communication and the arts
The (Virtual) Myth Conservancy: A Framework for Virtual Heritage and Game-Based Learning.
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Myth is far more than fire-side entertainment or proto-science. It has shaped culture, history, popular entertainment, and even politics. It has also come under threat from multiple quarters: concretization through commitment to ink, use as nationalistic propaganda, and bastardized versions that ignore cultural context. The various versions of a myth must be carefully preserved in their context, but they must also be permitted to evolve with their culture to prevent becoming toxic. Their amorphous nature requires a similarly amorphous medium in which to survive.Video games are often derided as frivolous entertainment at best, and as addictive and destructive at worst. Like any new narrative form, they are a scapegoat for societies' ills. Play and games, however, are as old as culture itself, and integral to early forms of learning. They are also an inherently narrative medium. Their sense-based delivery of narrative elements, deep immersion, and amorphous nature makes them an ideal platform for myth conservation. Unfortunately, many existing examples of myth in games exhibit a lack of understanding in how to apply myth to maintain and respect their original cultural context, thereby safeguarding the myth itself.This dissertation offers a theoretical framework for the integration of myth into game design. It is for game developers who wish to be more conscious of the use of myths, and for virtual heritage design teams comprised of game developers and heritage specialists. The framework serves as a meeting point between the two disciplines; a way to communicate effectively when approaching the subject matter from different perspectives.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27998177
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