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Video games and well-being = press ...
~
Kowert, Rachel.
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Video games and well-being = press start /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Video games and well-being/ edited by Rachel Kowert.
Reminder of title:
press start /
other author:
Kowert, Rachel.
Published:
Cham :Springer International Publishing : : 2020.,
Description:
xvii, 166 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Clinical psychology. -
Online resource:
https://doi.org/10.1007/978-3-030-32770-5
ISBN:
9783030327705
Video games and well-being = press start /
Video games and well-being
press start /[electronic resource] :edited by Rachel Kowert. - Cham :Springer International Publishing :2020. - xvii, 166 p. :ill., digital ;24 cm. - Palgrave studies in cyberpsychology. - Palgrave studies in cyberpsychology..
This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of "geek therapy." This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.
ISBN: 9783030327705
Standard No.: 10.1007/978-3-030-32770-5doiSubjects--Topical Terms:
524863
Clinical psychology.
LC Class. No.: RC466.8 / .V53 2020
Dewey Class. No.: 616.89
National Library of Medicine Call No.: BF 636
Video games and well-being = press start /
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This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of "geek therapy." This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.
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Behavioral Science and Psychology (SpringerNature-41168)
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W9413354
電子資源
11.線上閱覽_V
電子書
EB RC466.8 .V53 2020
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