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Researching virtual play experiences...
~
Bailey, Chris.
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Researching virtual play experiences = visual methods in education research /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Researching virtual play experiences/ by Chris Bailey.
Reminder of title:
visual methods in education research /
Author:
Bailey, Chris.
Published:
Cham :Springer International Publishing : : 2021.,
Description:
xxi, 382 p. :ill., digital ;24 cm.
[NT 15003449]:
1. Welcome to banterbury -- 2. Situating the study -- 3. Exploring lived experience -- 4. PLATEAU 1 -- 5. PLATEAU 2 -- 6 PLATEAU 3 -- 7. The Emergent Dimension of Play.
Contained By:
Springer Nature eBook
Subject:
Video games and children. -
Online resource:
https://doi.org/10.1007/978-3-030-78694-6
ISBN:
9783030786946
Researching virtual play experiences = visual methods in education research /
Bailey, Chris.
Researching virtual play experiences
visual methods in education research /[electronic resource] :by Chris Bailey. - Cham :Springer International Publishing :2021. - xxi, 382 p. :ill., digital ;24 cm. - Digital education and learning,2753-0752. - Digital education and learning..
1. Welcome to banterbury -- 2. Situating the study -- 3. Exploring lived experience -- 4. PLATEAU 1 -- 5. PLATEAU 2 -- 6 PLATEAU 3 -- 7. The Emergent Dimension of Play.
This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as 'rhizomic ethnography'. This 'hybrid' text uses both words and images to describe the fieldsite and the methodology, demonstrating how children's creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the 'emergent dimension of play'. It will be of interest and value to researchers of children's play, as well as those who explore visual methods and design multimodal research outputs. Chris Bailey is Senior Lecturer in Education at Sheffield Hallam University, UK. His award-winning research explores play, literacies, affective lived experience of space and place, and participatory methods in research and communication.
ISBN: 9783030786946
Standard No.: 10.1007/978-3-030-78694-6doiSubjects--Topical Terms:
590678
Video games and children.
LC Class. No.: LB1028.3 / .B35 2021
Dewey Class. No.: 649.55
Researching virtual play experiences = visual methods in education research /
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1. Welcome to banterbury -- 2. Situating the study -- 3. Exploring lived experience -- 4. PLATEAU 1 -- 5. PLATEAU 2 -- 6 PLATEAU 3 -- 7. The Emergent Dimension of Play.
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This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as 'rhizomic ethnography'. This 'hybrid' text uses both words and images to describe the fieldsite and the methodology, demonstrating how children's creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the 'emergent dimension of play'. It will be of interest and value to researchers of children's play, as well as those who explore visual methods and design multimodal research outputs. Chris Bailey is Senior Lecturer in Education at Sheffield Hallam University, UK. His award-winning research explores play, literacies, affective lived experience of space and place, and participatory methods in research and communication.
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EB LB1028.3 .B35 2021
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