Creative and collaborative learning ...
Hui, Anna.

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  • Creative and collaborative learning through immersion = interdisciplinary and international perspectives /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Creative and collaborative learning through immersion/ edited by Anna Hui, Christian Wagner.
    Reminder of title: interdisciplinary and international perspectives /
    other author: Hui, Anna.
    Published: Cham :Springer International Publishing : : 2021.,
    Description: xiv, 238 p. :ill., digital ;24 cm.
    [NT 15003449]: Part 1 Immersive Learning -- Chapter 1. Creative and Collaborative Practices in Virtual Reality Immersive Environments (Denise Doyle) -- Chapter 2. Graphical Big Data: From Simulation to Immersive Visualization (Tsui KL et al.) -- Chapter 3. Design of a CAVE Immersive Visualization System for Teaching and Learning: A Case Study of Air Cargo Logistics (Choy K.L. et al) -- Chapter 4. Designing Multi-Disciplinary Interactive Virtual Environments for Next Generation Immersive Learning Experiences: Case Studies and Future Directions in Astrobiology, Anatomy and Cultural Heritage (Sarah Kenderdine et al) -- Part 2 Pedagogical Models & Impacts -- Chapter 5. Creating Immersive Learning Experiences: A Pedagogy Design Perspective (Christian Wagner, & Lili Liu) -- Chapter 6. The Relationship Among Simulation Based Learning, Creativity and Learning Approach in Higher Education (Anna Hui et al.) -- Chapter 7. Learning Through Immersion: Assessing the Learning Effectiveness (Joyce Chan and Christy Cheung) -- Chapter 8. Blended Learning Approach to Enhance Higher Order Cognitive Thinking Skills in Students (Wong et al) -- Part 3. Industrial Applications -- Chapter 9. Introducing Immersive Learning into Special Education Settings: A Comparative Review of Two Studies (Horace H S Ip and Chen Li) -- Chapter 10. Intergenerational Play Around Immersive Video Games (Sinem Siyahhan) -- Chapter 11. Augmented Reality for Immersive Learning: Lessons Learnt from Educational Entrepreneurships (Octavio Gonazlez Aguilar) Chapter 12. A Theory of Blended Knowledge And A Technology Based Approach For the Development of Creative Productive Giftedness (Joseph S. Renzulli) -- Chapter 13. Interactive Learning Environments for Motorsports Racing (Walt Scacchi)
    Contained By: Springer Nature eBook
    Subject: Concentrated study. -
    Online resource: https://doi.org/10.1007/978-3-030-72216-6
    ISBN: 9783030722166
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