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Current and prospective applications...
~
Choi, Dong Hwa, (1964-)
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Current and prospective applications of virtual reality in higher education
Record Type:
Electronic resources : Monograph/item
Title/Author:
Current and prospective applications of virtual reality in higher education/ Dong Hwa Choi, Amber Dailey-Hebert, Judi Simmons Estes, editors.
other author:
Choi, Dong Hwa,
Published:
Hershey, Pennsylvania :IGI Global, : 2020.,
Description:
1 online resource (xvii, 328 p.)
[NT 15003449]:
Chapter 1. This history and evolution of virtual reality -- Chapter 2. A literature review on the use of three-dimensional virtual worlds in higher education -- Chapter 3. Virtual reality, augmented reality, and mixed reality in education: a brief overview -- Chapter 4. Technical details and educational applications for virtual reality technologies -- Chapter 5. Facilitation strategies to moderate synchronous virtual discussion groups in teacher training -- Chapter 6. Developing an immersive virtual classroom: teachlive a case study -- Chapter 7. Creating a virtual reality lab: using a student-centered approach -- Chapter 8. Engaging students in a computer diversity course through virtual worlds -- Chapter 9. Board games, zombies, and minecraft: gamification in higher education -- Chapter 10. AI and AR: a copacetic approach in the new educational environment -- Chapter 11. Virtual reality in social work education: models, meaning, and purpose for enhanced learning -- Chapter 12. Using virtual reality in college student mental health treatment.
Subject:
Virtual reality in higher education. -
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-4960-5
ISBN:
9781799849612 (ebk.)
Current and prospective applications of virtual reality in higher education
Current and prospective applications of virtual reality in higher education
[electronic resource] /Dong Hwa Choi, Amber Dailey-Hebert, Judi Simmons Estes, editors. - Hershey, Pennsylvania :IGI Global,2020. - 1 online resource (xvii, 328 p.)
Includes bibliographical references and index.
Chapter 1. This history and evolution of virtual reality -- Chapter 2. A literature review on the use of three-dimensional virtual worlds in higher education -- Chapter 3. Virtual reality, augmented reality, and mixed reality in education: a brief overview -- Chapter 4. Technical details and educational applications for virtual reality technologies -- Chapter 5. Facilitation strategies to moderate synchronous virtual discussion groups in teacher training -- Chapter 6. Developing an immersive virtual classroom: teachlive a case study -- Chapter 7. Creating a virtual reality lab: using a student-centered approach -- Chapter 8. Engaging students in a computer diversity course through virtual worlds -- Chapter 9. Board games, zombies, and minecraft: gamification in higher education -- Chapter 10. AI and AR: a copacetic approach in the new educational environment -- Chapter 11. Virtual reality in social work education: models, meaning, and purpose for enhanced learning -- Chapter 12. Using virtual reality in college student mental health treatment.
"This book provides research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future"--
ISBN: 9781799849612 (ebk.)Subjects--Topical Terms:
1361762
Virtual reality in higher education.
LC Class. No.: LB2395.7 / .C87 2020
Dewey Class. No.: 378.1/73468
Current and prospective applications of virtual reality in higher education
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Dong Hwa Choi, Amber Dailey-Hebert, Judi Simmons Estes, editors.
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1 online resource (xvii, 328 p.)
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Includes bibliographical references and index.
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Chapter 1. This history and evolution of virtual reality -- Chapter 2. A literature review on the use of three-dimensional virtual worlds in higher education -- Chapter 3. Virtual reality, augmented reality, and mixed reality in education: a brief overview -- Chapter 4. Technical details and educational applications for virtual reality technologies -- Chapter 5. Facilitation strategies to moderate synchronous virtual discussion groups in teacher training -- Chapter 6. Developing an immersive virtual classroom: teachlive a case study -- Chapter 7. Creating a virtual reality lab: using a student-centered approach -- Chapter 8. Engaging students in a computer diversity course through virtual worlds -- Chapter 9. Board games, zombies, and minecraft: gamification in higher education -- Chapter 10. AI and AR: a copacetic approach in the new educational environment -- Chapter 11. Virtual reality in social work education: models, meaning, and purpose for enhanced learning -- Chapter 12. Using virtual reality in college student mental health treatment.
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"This book provides research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future"--
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Choi, Dong Hwa,
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Dailey-Hebert, Amber,
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-4960-5
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EB LB2395.7 .C87 2020
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