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Multi-platform graphics programming ...
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Cywiak, Moises.
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Multi-platform graphics programming with Kivy = basic analytical programming for 2D, 3D, and stereoscopic design /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Multi-platform graphics programming with Kivy/ by Moises Cywiak, David Cywiak.
Reminder of title:
basic analytical programming for 2D, 3D, and stereoscopic design /
Author:
Cywiak, Moises.
other author:
Cywiak, David.
Published:
Berkeley, CA :Apress : : 2021.,
Description:
xiii, 370 p. :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1: Getting Started: Software installation -- Chapter 2: Two-Dimensional Mapping and Rotation Equations of a Point -- Chapter 3: Two Dimensional Polygon Programming -- Chapter 4: Three-Dimensional Projections and Rotations -- Chapter 5: Programming Three-Dimensional Polygons -- Chapter 6: Stereoscopic 3D Programming -- Chapter 7: 3D plots programming -- Chapter 8: Stereoscopic 3D Plots -- Chapter 9: Parametric 3D Plotting -- Chapter 10: Stereoscopic Parametric 3D Plots -- Chapter 11: Sympy -- Chapter 12: Plotting Functions in Spherical Coordinates -- Chapter 13: Stereoscopic Plots in Spherical Coordinates -- Chapter 14: Stereoscopic Simple Numerical Method for the Gravitational N-body Problem -- Chapter 15: Stereoscopic Cylindrical Coordinates Plotting. - Chapter 16: Stereoscopic Plotting of Three-Dimensional Conics -- Chapter 17: Two-Dimensional Fourier Transform -- Chapter 18: Stereoscopic Two-Dimensional Fourier Transform.
Contained By:
Springer Nature eBook
Subject:
Computer graphics. -
Online resource:
https://doi.org/10.1007/978-1-4842-7113-1
ISBN:
9781484271131
Multi-platform graphics programming with Kivy = basic analytical programming for 2D, 3D, and stereoscopic design /
Cywiak, Moises.
Multi-platform graphics programming with Kivy
basic analytical programming for 2D, 3D, and stereoscopic design /[electronic resource] :by Moises Cywiak, David Cywiak. - Berkeley, CA :Apress :2021. - xiii, 370 p. :ill., digital ;24 cm.
Chapter 1: Getting Started: Software installation -- Chapter 2: Two-Dimensional Mapping and Rotation Equations of a Point -- Chapter 3: Two Dimensional Polygon Programming -- Chapter 4: Three-Dimensional Projections and Rotations -- Chapter 5: Programming Three-Dimensional Polygons -- Chapter 6: Stereoscopic 3D Programming -- Chapter 7: 3D plots programming -- Chapter 8: Stereoscopic 3D Plots -- Chapter 9: Parametric 3D Plotting -- Chapter 10: Stereoscopic Parametric 3D Plots -- Chapter 11: Sympy -- Chapter 12: Plotting Functions in Spherical Coordinates -- Chapter 13: Stereoscopic Plots in Spherical Coordinates -- Chapter 14: Stereoscopic Simple Numerical Method for the Gravitational N-body Problem -- Chapter 15: Stereoscopic Cylindrical Coordinates Plotting. - Chapter 16: Stereoscopic Plotting of Three-Dimensional Conics -- Chapter 17: Two-Dimensional Fourier Transform -- Chapter 18: Stereoscopic Two-Dimensional Fourier Transform.
Modern science requires computer graphics models to provide realistic visual renderings. Learning the appropriate programming tools for 2D and 3D modeling doesn't have to be so difficult. This book reviews the best programming tools to achieve this and explains how to apply them to mobile platforms like Android. Multi-Platform Graphics Programming with Kivy provides a straightforward introductory approach for designing 2D, 3D, and stereoscopic applications, using analytical equations from vector algebra. Throughout the book you'll look closely at this approach and develop scenes in Kivy, taking advantage of powerful mathematical functions for arrays by NumPy for Python. Unbuntu is used to develop the programs, which allows you to easily convert to Android platform. Each chapter contains step-by-step descriptions on each subject and provides complete program listings. You will: Work with Kivy, a modern, powerful multi-platform graphics system Convert and run programs on Android devices Program, fill faces, and rotate 2D and 3D polygons Apply the concepts of 2D and 3D applications Develop stereoscopic scenes Review a straightforward introduction to 2D, 3D, and stereoscopic graphics applications Use simple analytical equations from vector algebra.
ISBN: 9781484271131
Standard No.: 10.1007/978-1-4842-7113-1doiSubjects--Topical Terms:
517127
Computer graphics.
LC Class. No.: T385 / .C995 2021
Dewey Class. No.: 006.6
Multi-platform graphics programming with Kivy = basic analytical programming for 2D, 3D, and stereoscopic design /
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Chapter 1: Getting Started: Software installation -- Chapter 2: Two-Dimensional Mapping and Rotation Equations of a Point -- Chapter 3: Two Dimensional Polygon Programming -- Chapter 4: Three-Dimensional Projections and Rotations -- Chapter 5: Programming Three-Dimensional Polygons -- Chapter 6: Stereoscopic 3D Programming -- Chapter 7: 3D plots programming -- Chapter 8: Stereoscopic 3D Plots -- Chapter 9: Parametric 3D Plotting -- Chapter 10: Stereoscopic Parametric 3D Plots -- Chapter 11: Sympy -- Chapter 12: Plotting Functions in Spherical Coordinates -- Chapter 13: Stereoscopic Plots in Spherical Coordinates -- Chapter 14: Stereoscopic Simple Numerical Method for the Gravitational N-body Problem -- Chapter 15: Stereoscopic Cylindrical Coordinates Plotting. - Chapter 16: Stereoscopic Plotting of Three-Dimensional Conics -- Chapter 17: Two-Dimensional Fourier Transform -- Chapter 18: Stereoscopic Two-Dimensional Fourier Transform.
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Modern science requires computer graphics models to provide realistic visual renderings. Learning the appropriate programming tools for 2D and 3D modeling doesn't have to be so difficult. This book reviews the best programming tools to achieve this and explains how to apply them to mobile platforms like Android. Multi-Platform Graphics Programming with Kivy provides a straightforward introductory approach for designing 2D, 3D, and stereoscopic applications, using analytical equations from vector algebra. Throughout the book you'll look closely at this approach and develop scenes in Kivy, taking advantage of powerful mathematical functions for arrays by NumPy for Python. Unbuntu is used to develop the programs, which allows you to easily convert to Android platform. Each chapter contains step-by-step descriptions on each subject and provides complete program listings. You will: Work with Kivy, a modern, powerful multi-platform graphics system Convert and run programs on Android devices Program, fill faces, and rotate 2D and 3D polygons Apply the concepts of 2D and 3D applications Develop stereoscopic scenes Review a straightforward introduction to 2D, 3D, and stereoscopic graphics applications Use simple analytical equations from vector algebra.
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based on 0 review(s)
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