Introduction to video game engine de...
Brusca, Victor G.

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  • Introduction to video game engine development = learn to design, implement, and use a cross-platform 2D game engine /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Introduction to video game engine development/ by Victor G Brusca.
    Reminder of title: learn to design, implement, and use a cross-platform 2D game engine /
    Author: Brusca, Victor G.
    Published: Berkeley, CA :Apress : : 2021.,
    Description: xxiii, 382 p. :ill., digital ;24 cm.
    [NT 15003449]: Chapter 1: MmgBase API Introduction -- Chapter 2: Base Classes -- Chapter 3: Helper Classes -- Chapter 4: Other Classes -- Chapter 5: Advanced Classes -- Chapter 6: Widget Classes -- Chapter 7: Animation Classes -- Chapter 8: Game Screen Classes -- Chapter 9: MmgCore API Introduction -- Chapter 10: Static Main Entry Point -- Chapter 11: Dynamic Settings -- Chapter 12: Event Handlers -- Chapter 13: Resource Loading -- Chapter 14: Game Screens -- Chapter 15: Game Build Introduction -- Chapter 16: PongClone Project Setup -- Chapter 17: PongClone Main Menu Screen -- Chapter 18: PongClone Game Screen -- Chapter 19: Conclusion.
    Contained By: Springer Nature eBook
    Subject: Computer games - Programming. -
    Online resource: https://doi.org/10.1007/978-1-4842-7039-4
    ISBN: 9781484270394
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W9406077 電子資源 11.線上閱覽_V 電子書 EB QA76.76.C672 B78 2021 一般使用(Normal) On shelf 0
  • 1 records • Pages 1 •
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