Ray tracing gems II = next generatio...
Marrs, Adam.

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  • Ray tracing gems II = next generation real-time rendering with DXR, Vulkan, and OptiX /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Ray tracing gems II/ edited by Adam Marrs, Peter Shirley, Ingo Wald.
    Reminder of title: next generation real-time rendering with DXR, Vulkan, and OptiX /
    other author: Marrs, Adam.
    Published: Berkeley, CA :Apress : : 2021.,
    Description: lvi, 860 p. :ill., digital ;24 cm.
    [NT 15003449]: Preface -- Foreword -- Introduction -- Chapter 1: Ray Tracing Fundamentals -- Chapter 2: APIs -- Chapter 3: Shading and Sampling Chapter 4: Denoising, Reconstruction, and Filtering -- Chapter 5: Performance and Optimization -- Chapter 6: Transitioning Ray Tracing -- Chapter 7: Hybrid Rendering Techniques -- Chapter 8: Global Illumination -- Chapter 9: Ray Tracing in the Wild (Case Studies)
    Contained By: Springer Nature eBook
    Subject: Ray tracing algorithms. -
    Online resource: https://doi.org/10.1007/978-1-4842-7185-8
    ISBN: 9781484271858
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