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Quality of experience and learning i...
~
Antoniou, Josephina.
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Quality of experience and learning in information systems = incorporating learning and ethics into characterizations of quality of experience /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Quality of experience and learning in information systems/ by Josephina Antoniou.
Reminder of title:
incorporating learning and ethics into characterizations of quality of experience /
Author:
Antoniou, Josephina.
Published:
Cham :Springer International Publishing : : 2021.,
Description:
xiii, 110 p. :ill., digital ;24 cm.
[NT 15003449]:
Introduction -- Learning Styles and Human Computer Interaction -- Emerging Technologies: 5G, IoT, Big Data and AI-based applications -- Definitions of Quality of Experience for users of different communication technologies -- Investigating learning for improved QoE of Web Users when interacting with security features -- Investigating Quality of Student Experience -- AI in education: using a combination of AI and learning styles to improve quality of Experience -- Game theory to investigate decision making when selecting features of challenging new application interfaces: improving user learning curves -- Conclusion.
Contained By:
Springer Nature eBook
Subject:
Human-computer interaction. -
Online resource:
https://doi.org/10.1007/978-3-030-52559-0
ISBN:
9783030525590
Quality of experience and learning in information systems = incorporating learning and ethics into characterizations of quality of experience /
Antoniou, Josephina.
Quality of experience and learning in information systems
incorporating learning and ethics into characterizations of quality of experience /[electronic resource] :by Josephina Antoniou. - Cham :Springer International Publishing :2021. - xiii, 110 p. :ill., digital ;24 cm. - EAI/Springer innovations in communication and computing,2522-8595. - EAI/Springer innovations in communication and computing..
Introduction -- Learning Styles and Human Computer Interaction -- Emerging Technologies: 5G, IoT, Big Data and AI-based applications -- Definitions of Quality of Experience for users of different communication technologies -- Investigating learning for improved QoE of Web Users when interacting with security features -- Investigating Quality of Student Experience -- AI in education: using a combination of AI and learning styles to improve quality of Experience -- Game theory to investigate decision making when selecting features of challenging new application interfaces: improving user learning curves -- Conclusion.
The book shows how researchers, practitioners, and designers can improve user experiences with technology by understanding various user learning styles and characteristics when they interact with new and challenging applications and interfaces. Quality of experience in this new technological environment is affected by the learning curve involved in being able to use the new interfaces in a satisfactory way. The author explores the variations in quality of experience when considering learning and ethics when interacting with new, emerging technologies. The author shows how results can be applied to technologies such as big data, AI, 5G, and Internet of Things (IoT) Taken into account are also safety and security requirements, context, environment, etc. The book explores the idea of learning, ethics, and the idea that there exists a "recipe" for a satisfactory interaction with technology if such relevant parameters are taken into consideration. Analyzes user habits to improve quality of experience when interacting with technology; Shows how to apply quality of service techniques to 5G, IoT, big data and AI; Uses behavior models to analyze interactions to improve the user quality of experience.
ISBN: 9783030525590
Standard No.: 10.1007/978-3-030-52559-0doiSubjects--Topical Terms:
560071
Human-computer interaction.
LC Class. No.: QA76.9.H85 / A57 2021
Dewey Class. No.: 004.019
Quality of experience and learning in information systems = incorporating learning and ethics into characterizations of quality of experience /
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Introduction -- Learning Styles and Human Computer Interaction -- Emerging Technologies: 5G, IoT, Big Data and AI-based applications -- Definitions of Quality of Experience for users of different communication technologies -- Investigating learning for improved QoE of Web Users when interacting with security features -- Investigating Quality of Student Experience -- AI in education: using a combination of AI and learning styles to improve quality of Experience -- Game theory to investigate decision making when selecting features of challenging new application interfaces: improving user learning curves -- Conclusion.
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The book shows how researchers, practitioners, and designers can improve user experiences with technology by understanding various user learning styles and characteristics when they interact with new and challenging applications and interfaces. Quality of experience in this new technological environment is affected by the learning curve involved in being able to use the new interfaces in a satisfactory way. The author explores the variations in quality of experience when considering learning and ethics when interacting with new, emerging technologies. The author shows how results can be applied to technologies such as big data, AI, 5G, and Internet of Things (IoT) Taken into account are also safety and security requirements, context, environment, etc. The book explores the idea of learning, ethics, and the idea that there exists a "recipe" for a satisfactory interaction with technology if such relevant parameters are taken into consideration. Analyzes user habits to improve quality of experience when interacting with technology; Shows how to apply quality of service techniques to 5G, IoT, big data and AI; Uses behavior models to analyze interactions to improve the user quality of experience.
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Engineering (SpringerNature-11647)
based on 0 review(s)
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EB QA76.9.H85 A57 2021
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