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Information Behavior of Individuals ...
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Karch, Marziah .
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Information Behavior of Individuals in Independent Game Design.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Information Behavior of Individuals in Independent Game Design./
Author:
Karch, Marziah .
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
Description:
181 p.
Notes:
Source: Dissertations Abstracts International, Volume: 82-05, Section: A.
Contained By:
Dissertations Abstracts International82-05A.
Subject:
Library science. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28151159
ISBN:
9798684602672
Information Behavior of Individuals in Independent Game Design.
Karch, Marziah .
Information Behavior of Individuals in Independent Game Design.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 181 p.
Source: Dissertations Abstracts International, Volume: 82-05, Section: A.
Thesis (Ph.D.)--Emporia State University, 2020.
This item must not be sold to any third party vendors.
Changes in technology and consumer buying habits created a niche for independent games. Independent game designers have created both informal and formal groups for information seeking, information sharing, and information creation. One popular activity in the game design community is the game jam, a playful activity where small groups create prototype games within a deadline. Relatively little is known about independent designers as a new group of information users. Using the Radical Change Theory as a lens, this case study sought to better understand the information behavior of adults participating in an independent design community. The research included a case study of beginners, hobbyists, and professional game designers by examining a gender and racially diverse selection of participants in the Portland Independent Game Squad (PIG Squad), a game design organization in Portland, Oregon. Narrative data was collected through individual semi-structured interviews of ten intentionally selected participants and an observation at a game jam. Independent game designers who participated in this study were highly collaborative in information seeking and used play as part of their informal learning system. While this study focused on adult participants, there are implications for the organized learning experiences of youth and children of all genders. The game design process includes experimentation, playtesting, and incorporating feedback, which are powerful skills that can be generalized to other subjects.
ISBN: 9798684602672Subjects--Topical Terms:
539284
Library science.
Subjects--Index Terms:
Game design
Information Behavior of Individuals in Independent Game Design.
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Changes in technology and consumer buying habits created a niche for independent games. Independent game designers have created both informal and formal groups for information seeking, information sharing, and information creation. One popular activity in the game design community is the game jam, a playful activity where small groups create prototype games within a deadline. Relatively little is known about independent designers as a new group of information users. Using the Radical Change Theory as a lens, this case study sought to better understand the information behavior of adults participating in an independent design community. The research included a case study of beginners, hobbyists, and professional game designers by examining a gender and racially diverse selection of participants in the Portland Independent Game Squad (PIG Squad), a game design organization in Portland, Oregon. Narrative data was collected through individual semi-structured interviews of ten intentionally selected participants and an observation at a game jam. Independent game designers who participated in this study were highly collaborative in information seeking and used play as part of their informal learning system. While this study focused on adult participants, there are implications for the organized learning experiences of youth and children of all genders. The game design process includes experimentation, playtesting, and incorporating feedback, which are powerful skills that can be generalized to other subjects.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28151159
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