Basic math for game development with...
Sung, Kelvin.

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  • Basic math for game development with Unity 3D = a beginner's guide to mathematical foundations /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Basic math for game development with Unity 3D/ by Kelvin Sung, Gregory Smith.
    Reminder of title: a beginner's guide to mathematical foundations /
    Author: Sung, Kelvin.
    other author: Smith, Gregory.
    Published: Berkeley, CA :Apress : : 2019.,
    Description: xviii, 403 p. :ill., digital ;24 cm.
    [NT 15003449]: Chapter 1: Introduction and Learning Environment -- Chapter 2: Intervals and Bounding Boxes -- Chapter 3: Distances and Bounding Spheres -- Chapter 4: Vectors -- Chapter 5: Vector Dot Products -- Chapter 6: Vector Cross Products and 2D Planes -- Chapter 7: Conclusion.
    Contained By: Springer eBooks
    Subject: Video games - Programming -
    Online resource: https://doi.org/10.1007/978-1-4842-5443-1
    ISBN: 9781484254431
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W9394196 電子資源 11.線上閱覽_V 電子書 EB QA76.76.C672 S85 2019 一般使用(Normal) On shelf 0
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