Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Virtual reality with VRTK4 = create ...
~
Baruah, Rakesh.
Linked to FindBook
Google Book
Amazon
博客來
Virtual reality with VRTK4 = create immersive VR experiences leveraging Unity3D and virtual reality toolkit /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Virtual reality with VRTK4/ by Rakesh Baruah.
Reminder of title:
create immersive VR experiences leveraging Unity3D and virtual reality toolkit /
Author:
Baruah, Rakesh.
Published:
Berkeley, CA :Apress : : 2020.,
Description:
xxxviii, 353 p. :ill., digital ;24 cm.
[NT 15003449]:
Introduction._Chapter 1: Setting -- Chapter 2: The Virtual Cameras -- Chapter 3: Gameobjects, Components, and an introduction to C# Scripting -- Chapter 4:Doin' Thangs: Input, Events, and Action -- Chapter 5: Keyboard Input As Action- Chapter 6: Controller Button Inputs As Actions -- Chapter 7: Trigger Input Through 1-Dimensional Axis Actions -- Chapter 8: Interactors and Interactables- Chapter 9: Movement in VR.
Contained By:
Springer eBooks
Subject:
Virtual reality. -
Online resource:
https://doi.org/10.1007/978-1-4842-5488-2
ISBN:
9781484254882
Virtual reality with VRTK4 = create immersive VR experiences leveraging Unity3D and virtual reality toolkit /
Baruah, Rakesh.
Virtual reality with VRTK4
create immersive VR experiences leveraging Unity3D and virtual reality toolkit /[electronic resource] :by Rakesh Baruah. - Berkeley, CA :Apress :2020. - xxxviii, 353 p. :ill., digital ;24 cm.
Introduction._Chapter 1: Setting -- Chapter 2: The Virtual Cameras -- Chapter 3: Gameobjects, Components, and an introduction to C# Scripting -- Chapter 4:Doin' Thangs: Input, Events, and Action -- Chapter 5: Keyboard Input As Action- Chapter 6: Controller Button Inputs As Actions -- Chapter 7: Trigger Input Through 1-Dimensional Axis Actions -- Chapter 8: Interactors and Interactables- Chapter 9: Movement in VR.
Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within. You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space, gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. You will: Grasp Virtual Reality Toolkit and its interaction with Unity3D Explore the fundamental science of virtual reality Review the inner workings of Unity3D and its integration with VRTK Understand the big picture of C# coding in Unity3D Incorporate head and hand movement into virtual experiences.
ISBN: 9781484254882
Standard No.: 10.1007/978-1-4842-5488-2doiSubjects--Topical Terms:
527460
Virtual reality.
LC Class. No.: QA76.9.C65 / B378 2020
Dewey Class. No.: 006.8
Virtual reality with VRTK4 = create immersive VR experiences leveraging Unity3D and virtual reality toolkit /
LDR
:03168nmm a2200325 a 4500
001
2215358
003
DE-He213
005
20200601145606.0
006
m d
007
cr nn 008maaau
008
201119s2020 cau s 0 eng d
020
$a
9781484254882
$q
(electronic bk.)
020
$a
9781484254875
$q
(paper)
024
7
$a
10.1007/978-1-4842-5488-2
$2
doi
035
$a
978-1-4842-5488-2
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.9.C65
$b
B378 2020
072
7
$a
UMK
$2
bicssc
072
7
$a
COM012040
$2
bisacsh
072
7
$a
UMK
$2
thema
082
0 4
$a
006.8
$2
23
090
$a
QA76.9.C65
$b
B295 2020
100
1
$a
Baruah, Rakesh.
$3
3446661
245
1 0
$a
Virtual reality with VRTK4
$h
[electronic resource] :
$b
create immersive VR experiences leveraging Unity3D and virtual reality toolkit /
$c
by Rakesh Baruah.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2020.
300
$a
xxxviii, 353 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Introduction._Chapter 1: Setting -- Chapter 2: The Virtual Cameras -- Chapter 3: Gameobjects, Components, and an introduction to C# Scripting -- Chapter 4:Doin' Thangs: Input, Events, and Action -- Chapter 5: Keyboard Input As Action- Chapter 6: Controller Button Inputs As Actions -- Chapter 7: Trigger Input Through 1-Dimensional Axis Actions -- Chapter 8: Interactors and Interactables- Chapter 9: Movement in VR.
520
$a
Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within. You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space, gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. You will: Grasp Virtual Reality Toolkit and its interaction with Unity3D Explore the fundamental science of virtual reality Review the inner workings of Unity3D and its integration with VRTK Understand the big picture of C# coding in Unity3D Incorporate head and hand movement into virtual experiences.
650
0
$a
Virtual reality.
$3
527460
650
1 4
$a
Game Development.
$3
3166400
650
2 4
$a
Programming Techniques.
$3
892496
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
856
4 0
$u
https://doi.org/10.1007/978-1-4842-5488-2
950
$a
Professional and Applied Computing (Springer-12059)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9390266
電子資源
11.線上閱覽_V
電子書
EB QA76.9.C65 B378 2020
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login