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Global Geekdom: The Rise of Anime an...
~
Li, Jinying.
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Global Geekdom: The Rise of Anime and Otaku in the Information Age.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Global Geekdom: The Rise of Anime and Otaku in the Information Age./
Author:
Li, Jinying.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2012,
Description:
374 p.
Notes:
Source: Dissertation Abstracts International, Volume: 74-04(E), Section: A.
Contained By:
Dissertation Abstracts International74-04A(E).
Subject:
Film studies. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3546450
ISBN:
9781267800404
Global Geekdom: The Rise of Anime and Otaku in the Information Age.
Li, Jinying.
Global Geekdom: The Rise of Anime and Otaku in the Information Age.
- Ann Arbor : ProQuest Dissertations & Theses, 2012 - 374 p.
Source: Dissertation Abstracts International, Volume: 74-04(E), Section: A.
Thesis (Ph.D.)--New York University, 2012.
This item is not available from ProQuest Dissertations & Theses.
This dissertation investigates the emergence and development of global anime (Japanese animation) and its fandom---otaku culture---in the context of the changing technological, social, and economic conditions of the current information age. By examining the global organization and activities of the network-based otaku subculture, as well as the narrative motifs and visual aesthetics of anime products, the dissertation decodes the trans-national, cross-media phenomenon of anime and otaku as a manifestation of a distinctive mode of techno-culture---so-called geek culture. The thesis argues that the visual/narrative forms of anime provoke unique consumer experience of cybernetic pleasure and techno-intimacy that are especially appealing to the cyber generation, and the worldwide organization and communication of otaku communities, which are characterized by massive user participation through vast computer networks, put forward a new mode of global cultural flow that I would call a distributive globalization. Both the textual qualities of anime and the fandom practices of otaku exemplify a large-scale global geekdom movement, which reflects a new cultural logic under the current socio-economic changes marked by the rising cultural capital of an emerging cosmopolitan knowledge class in a new global economy dominated by information capitalism.
ISBN: 9781267800404Subjects--Topical Terms:
2122736
Film studies.
Global Geekdom: The Rise of Anime and Otaku in the Information Age.
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This dissertation investigates the emergence and development of global anime (Japanese animation) and its fandom---otaku culture---in the context of the changing technological, social, and economic conditions of the current information age. By examining the global organization and activities of the network-based otaku subculture, as well as the narrative motifs and visual aesthetics of anime products, the dissertation decodes the trans-national, cross-media phenomenon of anime and otaku as a manifestation of a distinctive mode of techno-culture---so-called geek culture. The thesis argues that the visual/narrative forms of anime provoke unique consumer experience of cybernetic pleasure and techno-intimacy that are especially appealing to the cyber generation, and the worldwide organization and communication of otaku communities, which are characterized by massive user participation through vast computer networks, put forward a new mode of global cultural flow that I would call a distributive globalization. Both the textual qualities of anime and the fandom practices of otaku exemplify a large-scale global geekdom movement, which reflects a new cultural logic under the current socio-economic changes marked by the rising cultural capital of an emerging cosmopolitan knowledge class in a new global economy dominated by information capitalism.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3546450
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