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How video games impact players : = t...
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Rogers, Ryan.
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How video games impact players : = the pitfalls and benefits of a gaming society /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
How video games impact players :/ Ryan Rogers.
其他題名:
the pitfalls and benefits of a gaming society /
作者:
Rogers, Ryan.
出版者:
Lanham :Lexington Books, : c2016.,
面頁冊數:
xvii, 153 p. ;24 cm.
內容註:
Introduction : Why games are important, and who is playing video games? -- I. Overview : Three key elements of video games: rules, interactivity/feedback, and self-preservation -- II. The positive : Education -- Prosocial behaviors -- Mood management -- History -- Moral questions -- III. The negative : Violence -- Harassment -- Diversity issues -- Substance use -- Obesity/depression -- Conclusion : Predictions and future trends.
標題:
Video games - Social aspects. -
ISBN:
9781498513098
How video games impact players : = the pitfalls and benefits of a gaming society /
Rogers, Ryan.
How video games impact players :
the pitfalls and benefits of a gaming society /Ryan Rogers. - Lanham :Lexington Books,c2016. - xvii, 153 p. ;24 cm.
Includes bibliographical references and index.
Introduction : Why games are important, and who is playing video games? -- I. Overview : Three key elements of video games: rules, interactivity/feedback, and self-preservation -- II. The positive : Education -- Prosocial behaviors -- Mood management -- History -- Moral questions -- III. The negative : Violence -- Harassment -- Diversity issues -- Substance use -- Obesity/depression -- Conclusion : Predictions and future trends.
How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and negative effects of game rules, feedback, and self-presentation. Rogers examines the positive aspects of video games like their use in education, encouragement of prosocial behaviors, and enablement of mood management, as well as the negative aspects like their association with violence and diversity issues, promotion of substance use behaviors, and their role as an outlet for harassment behaviors. -- Publisher description.
ISBN: 9781498513098US36.99
LCCN: 2016011886Subjects--Topical Terms:
605419
Video games
--Social aspects.
LC Class. No.: GV1469.17.S63 / R64 2016
Dewey Class. No.: 794.8
How video games impact players : = the pitfalls and benefits of a gaming society /
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