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How video games impact players : = t...
~
Rogers, Ryan.
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How video games impact players : = the pitfalls and benefits of a gaming society /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
How video games impact players :/ Ryan Rogers.
Reminder of title:
the pitfalls and benefits of a gaming society /
Author:
Rogers, Ryan.
Published:
Lanham :Lexington Books, : c2016.,
Description:
xvii, 153 p. ;24 cm.
[NT 15003449]:
Introduction : Why games are important, and who is playing video games? -- I. Overview : Three key elements of video games: rules, interactivity/feedback, and self-preservation -- II. The positive : Education -- Prosocial behaviors -- Mood management -- History -- Moral questions -- III. The negative : Violence -- Harassment -- Diversity issues -- Substance use -- Obesity/depression -- Conclusion : Predictions and future trends.
Subject:
Video games - Social aspects. -
ISBN:
9781498513098
How video games impact players : = the pitfalls and benefits of a gaming society /
Rogers, Ryan.
How video games impact players :
the pitfalls and benefits of a gaming society /Ryan Rogers. - Lanham :Lexington Books,c2016. - xvii, 153 p. ;24 cm.
Includes bibliographical references and index.
Introduction : Why games are important, and who is playing video games? -- I. Overview : Three key elements of video games: rules, interactivity/feedback, and self-preservation -- II. The positive : Education -- Prosocial behaviors -- Mood management -- History -- Moral questions -- III. The negative : Violence -- Harassment -- Diversity issues -- Substance use -- Obesity/depression -- Conclusion : Predictions and future trends.
How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and negative effects of game rules, feedback, and self-presentation. Rogers examines the positive aspects of video games like their use in education, encouragement of prosocial behaviors, and enablement of mood management, as well as the negative aspects like their association with violence and diversity issues, promotion of substance use behaviors, and their role as an outlet for harassment behaviors. -- Publisher description.
ISBN: 9781498513098US36.99
LCCN: 2016011886Subjects--Topical Terms:
605419
Video games
--Social aspects.
LC Class. No.: GV1469.17.S63 / R64 2016
Dewey Class. No.: 794.8
How video games impact players : = the pitfalls and benefits of a gaming society /
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How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and negative effects of game rules, feedback, and self-presentation. Rogers examines the positive aspects of video games like their use in education, encouragement of prosocial behaviors, and enablement of mood management, as well as the negative aspects like their association with violence and diversity issues, promotion of substance use behaviors, and their role as an outlet for harassment behaviors. -- Publisher description.
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based on 0 review(s)
ISSUES
壽豐校區(SF Campus)
-
last issue:
1 (2020/09/29)
Details
Location:
ALL
五樓西文書區A-HB(5F Western Language Books)
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1 records • Pages 1 •
1
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W0201232
五樓西文書區A-HB(5F Western Language Books)
01.外借(書)_YB
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GV1469.17.S63 R64 2016
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