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Ray tracing = a tool for all /
~
Peddie, Jon.
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Ray tracing = a tool for all /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Ray tracing/ by Jon Peddie.
Reminder of title:
a tool for all /
Author:
Peddie, Jon.
Published:
Cham :Springer International Publishing : : 2019.,
Description:
xxvii, 358 p. :ill., digital ;24 cm.
[NT 15003449]:
Foreword -- Preface -- Introduction -- The Rendering Industry -- The Continuum -- Work Flow and Material Standards -- Applications of Ray Tracing -- Ray Tracing Hardware -- Ray Tracing Programs and Plug-Ins -- Appendix -- Glossary -- Index -- List of Figures -- List of Tables.
Contained By:
Springer eBooks
Subject:
Rendering (Computer graphics) -
Online resource:
https://doi.org/10.1007/978-3-030-17490-3
ISBN:
9783030174903
Ray tracing = a tool for all /
Peddie, Jon.
Ray tracing
a tool for all /[electronic resource] :by Jon Peddie. - Cham :Springer International Publishing :2019. - xxvii, 358 p. :ill., digital ;24 cm.
Foreword -- Preface -- Introduction -- The Rendering Industry -- The Continuum -- Work Flow and Material Standards -- Applications of Ray Tracing -- Ray Tracing Hardware -- Ray Tracing Programs and Plug-Ins -- Appendix -- Glossary -- Index -- List of Figures -- List of Tables.
This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building - from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer's time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer's lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers' understanding of what a difference an accurate high-fidelity image can make to the viewer - our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today's fast world.
ISBN: 9783030174903
Standard No.: 10.1007/978-3-030-17490-3doiSubjects--Topical Terms:
2018551
Rendering (Computer graphics)
LC Class. No.: T385 / .P43 2019
Dewey Class. No.: 006.693
Ray tracing = a tool for all /
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a tool for all /
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by Jon Peddie.
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Foreword -- Preface -- Introduction -- The Rendering Industry -- The Continuum -- Work Flow and Material Standards -- Applications of Ray Tracing -- Ray Tracing Hardware -- Ray Tracing Programs and Plug-Ins -- Appendix -- Glossary -- Index -- List of Figures -- List of Tables.
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This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building - from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer's time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer's lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers' understanding of what a difference an accurate high-fidelity image can make to the viewer - our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today's fast world.
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Rendering (Computer graphics)
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Ray tracing algorithms.
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Computer Graphics.
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Simulation and Modeling.
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Computer-Aided Engineering (CAD, CAE) and Design.
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https://doi.org/10.1007/978-3-030-17490-3
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Computer Science (Springer-11645)
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W9375153
電子資源
11.線上閱覽_V
電子書
EB T385 .P43 2019
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