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Digital games for minority student e...
~
Misra, Rupananda, (1966-)
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Digital games for minority student engagement = emerging research and opportunities /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Digital games for minority student engagement/ by Rupananda Misra, Leo Eyombo, and Floyd T. Phillips.
Reminder of title:
emerging research and opportunities /
Author:
Misra, Rupananda,
other author:
Eyombo, Leo,
Published:
Hershey, Pennsylvania :IGI Global, : 2017.,
Description:
1 online resource (vii, 120 p.)
[NT 15003449]:
Chapter 1. Benefits and challenges of using educational games -- Chapter 2. Minority experiences and use of games in education around the world -- Chapter 3. Possibilities and constraints of minority students in the United States -- Chapter 4. The role of emotions in game-based learning -- Chapter 5. How game-based learning can effectively engage minority students -- Chapter 6. Barriers and tips for engaging minority students in learning.
Subject:
Minorities - Education - United States. -
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3398-6
ISBN:
9781522533993 (e-book)
Digital games for minority student engagement = emerging research and opportunities /
Misra, Rupananda,1966-
Digital games for minority student engagement
emerging research and opportunities /[electronic resource] :by Rupananda Misra, Leo Eyombo, and Floyd T. Phillips. - Hershey, Pennsylvania :IGI Global,2017. - 1 online resource (vii, 120 p.)
Includes bibliographical references and index.
Chapter 1. Benefits and challenges of using educational games -- Chapter 2. Minority experiences and use of games in education around the world -- Chapter 3. Possibilities and constraints of minority students in the United States -- Chapter 4. The role of emotions in game-based learning -- Chapter 5. How game-based learning can effectively engage minority students -- Chapter 6. Barriers and tips for engaging minority students in learning.
Restricted to subscribers or individual electronic text purchasers.
"This book explores the use of digital games for minority student engagement. It covers the areas of possibilities and constraints of minority students, benefits and challenges of using educational games, the role of emotions in game-based learning, how game-based learning can effectively engage minority students, and the barriers and tips for engaging minority students in learning"--Provided by publisher.
ISBN: 9781522533993 (e-book)Subjects--Topical Terms:
517431
Minorities
--Education--United States.
LC Class. No.: LC3731 / .M585 2017e
Dewey Class. No.: 371.33/7
Digital games for minority student engagement = emerging research and opportunities /
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Chapter 1. Benefits and challenges of using educational games -- Chapter 2. Minority experiences and use of games in education around the world -- Chapter 3. Possibilities and constraints of minority students in the United States -- Chapter 4. The role of emotions in game-based learning -- Chapter 5. How game-based learning can effectively engage minority students -- Chapter 6. Barriers and tips for engaging minority students in learning.
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"This book explores the use of digital games for minority student engagement. It covers the areas of possibilities and constraints of minority students, benefits and challenges of using educational games, the role of emotions in game-based learning, how game-based learning can effectively engage minority students, and the barriers and tips for engaging minority students in learning"--Provided by publisher.
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3398-6
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W9371407
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11.線上閱覽_V
電子書
EB LC3731 .M585 2017e
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1 records • Pages 1 •
1
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