Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
A Current Comparison of e-Sports & T...
~
Tyre, Anthony.
Linked to FindBook
Google Book
Amazon
博客來
A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!".
Record Type:
Electronic resources : Monograph/item
Title/Author:
A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!"./
Author:
Tyre, Anthony.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2018,
Description:
67 p.
Notes:
Source: Masters Abstracts International, Volume: 57-06.
Contained By:
Masters Abstracts International57-06(E).
Subject:
Multimedia communications. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10793921
ISBN:
9780438054417
A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!".
Tyre, Anthony.
A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!".
- Ann Arbor : ProQuest Dissertations & Theses, 2018 - 67 p.
Source: Masters Abstracts International, Volume: 57-06.
Thesis (M.A.)--California State University, Fullerton, 2018.
Through interviews, research and a theoretical framework, this study examines "e-sports", or electronic sports, and considers whether e-sports should be categorized as a sport and its players categorized as athletes. E-sports is the term used to describe professional/competitive video games. In the present study, discourse analysis used two primary interviews from two participants---one involved in e-sports, the other in traditional sports. The study used literature to compare the different aspects of both e-sports and traditional sports and noted where the two overlapped. Additionally, this was backed with existing literature and the theoretical framework of play theory to provide insight into sports entertainment. Results revealed interesting first-hand insight on the future of e-sports and in what way traditional sports fit into the equation. By isolating the terms "athlete" and "sports" as a basis for analysis, the traditional and current definitions can be fully understood. The research also revealed that like play theory, both traditional sports and video games originated from a common place---play, and it is because of this similar trajectory, they are what they are now.
ISBN: 9780438054417Subjects--Topical Terms:
590562
Multimedia communications.
A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!".
LDR
:02520nmm a2200325 4500
001
2165891
005
20181129124502.5
008
190424s2018 ||||||||||||||||| ||eng d
020
$a
9780438054417
035
$a
(MiAaPQ)AAI10793921
035
$a
(MiAaPQ)fullerton:10494
035
$a
AAI10793921
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Tyre, Anthony.
$0
(orcid)0000-0002-0315-8407
$3
3353986
245
1 2
$a
A Current Comparison of e-Sports & Traditional Sports, "Plug Me in Coach!".
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2018
300
$a
67 p.
500
$a
Source: Masters Abstracts International, Volume: 57-06.
500
$a
Adviser: Michael McAlexander.
502
$a
Thesis (M.A.)--California State University, Fullerton, 2018.
520
$a
Through interviews, research and a theoretical framework, this study examines "e-sports", or electronic sports, and considers whether e-sports should be categorized as a sport and its players categorized as athletes. E-sports is the term used to describe professional/competitive video games. In the present study, discourse analysis used two primary interviews from two participants---one involved in e-sports, the other in traditional sports. The study used literature to compare the different aspects of both e-sports and traditional sports and noted where the two overlapped. Additionally, this was backed with existing literature and the theoretical framework of play theory to provide insight into sports entertainment. Results revealed interesting first-hand insight on the future of e-sports and in what way traditional sports fit into the equation. By isolating the terms "athlete" and "sports" as a basis for analysis, the traditional and current definitions can be fully understood. The research also revealed that like play theory, both traditional sports and video games originated from a common place---play, and it is because of this similar trajectory, they are what they are now.
520
$a
This study offers novel insight into how the distinction between traditional sports and the characteristics of athletes has become increasingly unclear; thus, with the amount of overlap between the two, traditional definitions, are changing and moving forward, and as a result, all sports and all athletes will be looked at through the same lens.
590
$a
School code: 6060.
650
4
$a
Multimedia communications.
$3
590562
650
4
$a
Social research.
$3
2122687
650
4
$a
Sports Management.
$3
2122869
690
$a
0558
690
$a
0344
690
$a
0430
710
2
$a
California State University, Fullerton.
$b
Communications.
$3
3351496
773
0
$t
Masters Abstracts International
$g
57-06(E).
790
$a
6060
791
$a
M.A.
792
$a
2018
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10793921
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9365438
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login