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Boundary configurations in gaming pa...
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Chia, Aleena Leng An.
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Boundary configurations in gaming participation.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Boundary configurations in gaming participation./
Author:
Chia, Aleena Leng An.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2017,
Description:
166 p.
Notes:
Source: Dissertation Abstracts International, Volume: 79-05(E), Section: A.
Contained By:
Dissertation Abstracts International79-05A(E).
Subject:
Multimedia communications. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10687932
ISBN:
9780355563702
Boundary configurations in gaming participation.
Chia, Aleena Leng An.
Boundary configurations in gaming participation.
- Ann Arbor : ProQuest Dissertations & Theses, 2017 - 166 p.
Source: Dissertation Abstracts International, Volume: 79-05(E), Section: A.
Thesis (Ph.D.)--Indiana University, 2017.
Participatory cultures are reconfiguring boundaries between domains such as leisure and work, logics such as production and consumption, and identities such as professional and amateur. These binaries are not false but ideological, varying across social groups, and shifting over time. Contrary to what some media scholars suggest, distinctions between these categories are not blurring. They remain meaningful to gamers, who use them to make sense of contributions to media content, their underlying platforms, and their overlapping communities of play. This dissertation argues that these boundaries are being reconfigured by companies, fans, and hobbyists in calculated ways to govern customers, manage contributions, and craft identities. This multi-sited ethnography shows how boundary work that structures games as cultural forms also structures media participation as cultural practices. Chapter One discusses how online games promote a sense of contiguity between modes of engagement with incongruent power dimensions: consumer influence over a technical platform's rule-making and player agency over its simulated fiction's world-shaping. Chapter Two investigates how communities of play orchestrate commensurability between logistical contributions to its organization and play rewards within its games, to galvanize different pooled resources for participation. Chapter Three demonstrates how hobbyists framed passionate and productive leisure practices as compensating for uninspired livelihoods, and the professionalization of this leisure as compensating for precarious employment. The flux and fluidity between industrial dichotomies suggested by hybridizing neologisms such as "prosumption" or "playbour" harbor sociotechnical, cultural, and regulatory ambiguities that have been exploited by media companies at the expense of workers and consumers. The calcification of these ambiguities can be resisted and redirected by specifying contiguous, commensurable, and compensatory boundary configurations. This specificity is vital to core disciplinary debates about the legitimacy of platform governance, the value of participatory contributions, and the affective politics of avocational passion.
ISBN: 9780355563702Subjects--Topical Terms:
590562
Multimedia communications.
Boundary configurations in gaming participation.
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Participatory cultures are reconfiguring boundaries between domains such as leisure and work, logics such as production and consumption, and identities such as professional and amateur. These binaries are not false but ideological, varying across social groups, and shifting over time. Contrary to what some media scholars suggest, distinctions between these categories are not blurring. They remain meaningful to gamers, who use them to make sense of contributions to media content, their underlying platforms, and their overlapping communities of play. This dissertation argues that these boundaries are being reconfigured by companies, fans, and hobbyists in calculated ways to govern customers, manage contributions, and craft identities. This multi-sited ethnography shows how boundary work that structures games as cultural forms also structures media participation as cultural practices. Chapter One discusses how online games promote a sense of contiguity between modes of engagement with incongruent power dimensions: consumer influence over a technical platform's rule-making and player agency over its simulated fiction's world-shaping. Chapter Two investigates how communities of play orchestrate commensurability between logistical contributions to its organization and play rewards within its games, to galvanize different pooled resources for participation. Chapter Three demonstrates how hobbyists framed passionate and productive leisure practices as compensating for uninspired livelihoods, and the professionalization of this leisure as compensating for precarious employment. The flux and fluidity between industrial dichotomies suggested by hybridizing neologisms such as "prosumption" or "playbour" harbor sociotechnical, cultural, and regulatory ambiguities that have been exploited by media companies at the expense of workers and consumers. The calcification of these ambiguities can be resisted and redirected by specifying contiguous, commensurable, and compensatory boundary configurations. This specificity is vital to core disciplinary debates about the legitimacy of platform governance, the value of participatory contributions, and the affective politics of avocational passion.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10687932
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