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Playing God: Sub-Creation, Rules, an...
~
Evans, George.
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Playing God: Sub-Creation, Rules, and Role-Playing Games.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Playing God: Sub-Creation, Rules, and Role-Playing Games./
Author:
Evans, George.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2017,
Description:
66 p.
Notes:
Source: Masters Abstracts International, Volume: 56-04.
Contained By:
Masters Abstracts International56-04(E).
Subject:
Modern literature. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10263474
ISBN:
9781369826272
Playing God: Sub-Creation, Rules, and Role-Playing Games.
Evans, George.
Playing God: Sub-Creation, Rules, and Role-Playing Games.
- Ann Arbor : ProQuest Dissertations & Theses, 2017 - 66 p.
Source: Masters Abstracts International, Volume: 56-04.
Thesis (M.A.)--The University of Alabama at Birmingham, 2017.
Role-playing games can allow for extreme creative freedom where world building is concerned. In this sense, they inherit much of their structure from Tolkien's idea of sub-creation. However, along with this creative freedom, RPGs contain rote rules and restrictions that must be followed. This paradox creates an intrinsic tension that players are forced to deal with. Rather than casting off restrictions, or punishing players that do not submit, gamers need to understand the purpose and necessity of rules, and be empathetic towards other players when they have difficulty following the dictates of a gaming manual. If these principles are followed, then true sub-creation can take place, and players can enter fully into a secondary world.
ISBN: 9781369826272Subjects--Topical Terms:
2122750
Modern literature.
Playing God: Sub-Creation, Rules, and Role-Playing Games.
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Role-playing games can allow for extreme creative freedom where world building is concerned. In this sense, they inherit much of their structure from Tolkien's idea of sub-creation. However, along with this creative freedom, RPGs contain rote rules and restrictions that must be followed. This paradox creates an intrinsic tension that players are forced to deal with. Rather than casting off restrictions, or punishing players that do not submit, gamers need to understand the purpose and necessity of rules, and be empathetic towards other players when they have difficulty following the dictates of a gaming manual. If these principles are followed, then true sub-creation can take place, and players can enter fully into a secondary world.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10263474
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