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Do Video Games Reduce or Induce Stre...
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Porter, Anne Marie.
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Do Video Games Reduce or Induce Stress? The Effect of Challenge and Threat Appraisals on stress and Aggression When Playing Violent and Nonviolent Video Games.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Do Video Games Reduce or Induce Stress? The Effect of Challenge and Threat Appraisals on stress and Aggression When Playing Violent and Nonviolent Video Games./
作者:
Porter, Anne Marie.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2017,
面頁冊數:
94 p.
附註:
Source: Dissertation Abstracts International, Volume: 78-08(E), Section: B.
Contained By:
Dissertation Abstracts International78-08B(E).
標題:
Clinical psychology. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10261890
ISBN:
9781369687828
Do Video Games Reduce or Induce Stress? The Effect of Challenge and Threat Appraisals on stress and Aggression When Playing Violent and Nonviolent Video Games.
Porter, Anne Marie.
Do Video Games Reduce or Induce Stress? The Effect of Challenge and Threat Appraisals on stress and Aggression When Playing Violent and Nonviolent Video Games.
- Ann Arbor : ProQuest Dissertations & Theses, 2017 - 94 p.
Source: Dissertation Abstracts International, Volume: 78-08(E), Section: B.
Thesis (Ph.D.)--The University of North Carolina at Charlotte, 2017.
Video game players report using video games for stress reduction, but previous studies have found mixed results when examining stress and video games, and fail to comprehensively measure all relevant psychological, emotional, and physiological stress indicators. The current study used the Biopsychosocial Model of Challenge and Threat (Blascovich & Tomaka, 1996) to examine the effects of stress appraisals and video game content on emotions and cardiovascular activity. The study also examined how appraisals and game content affect aggressive cognitions. In a 2 x 2 factorial design, participants received challenging or threatening appraisal instructions, and played a violent or nonviolent game. Results indicated that threat appraisal instructions increased negative emotion ratings and heart rate, but not blood pressure. Violent gameplay increased heart rate and blood pressure, but violent players also had higher positive emotion ratings than nonviolent players. Stress appraisals and game content had no effect on aggressive cognitions. In conclusion, emotional and physiological stress outcomes showed different results, and violent gameplay predicted a physiological stress response while also inducing more positive emotions. Video games may produce different stress effects compared to stressors used in previous studies, and future research should investigate the longitudinal health and emotional consequences of violent gameplay.
ISBN: 9781369687828Subjects--Topical Terms:
524863
Clinical psychology.
Do Video Games Reduce or Induce Stress? The Effect of Challenge and Threat Appraisals on stress and Aggression When Playing Violent and Nonviolent Video Games.
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