Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Effects of female videogame characte...
~
Murphy, Hannah.
Linked to FindBook
Google Book
Amazon
博客來
Effects of female videogame character body-idealization exposure.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Effects of female videogame character body-idealization exposure./
Author:
Murphy, Hannah.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2016,
Description:
95 p.
Notes:
Source: Masters Abstracts International, Volume: 56-01.
Contained By:
Masters Abstracts International56-01(E).
Subject:
Mass communication. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10193442
ISBN:
9781369354867
Effects of female videogame character body-idealization exposure.
Murphy, Hannah.
Effects of female videogame character body-idealization exposure.
- Ann Arbor : ProQuest Dissertations & Theses, 2016 - 95 p.
Source: Masters Abstracts International, Volume: 56-01.
Thesis (M.A.)--University of Minnesota, 2016.
Video games are a multibillion-dollar industry that has been researched scantily when it comes to body image effects. Much of the existing literature on video games focuses on aggression effects and has minimally expanded to explore other effects. This study expands upon the current literature by exploring body image perception and self-esteem effects from idealized character body game play. Factors affecting these responses were also investigated.
ISBN: 9781369354867Subjects--Topical Terms:
2144804
Mass communication.
Effects of female videogame character body-idealization exposure.
LDR
:01947nmm a2200313 4500
001
2155299
005
20180426091042.5
008
190424s2016 ||||||||||||||||| ||eng d
020
$a
9781369354867
035
$a
(MiAaPQ)AAI10193442
035
$a
(MiAaPQ)umn:17520
035
$a
AAI10193442
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Murphy, Hannah.
$3
2106701
245
1 0
$a
Effects of female videogame character body-idealization exposure.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2016
300
$a
95 p.
500
$a
Source: Masters Abstracts International, Volume: 56-01.
500
$a
Adviser: Jennifer Ball.
502
$a
Thesis (M.A.)--University of Minnesota, 2016.
520
$a
Video games are a multibillion-dollar industry that has been researched scantily when it comes to body image effects. Much of the existing literature on video games focuses on aggression effects and has minimally expanded to explore other effects. This study expands upon the current literature by exploring body image perception and self-esteem effects from idealized character body game play. Factors affecting these responses were also investigated.
520
$a
A lab-based experiment was conducted using 36 participants from the School of Journalism and Mass Communication Subject pool. Only female participants were used. Results indicated that participants experienced fewer issues with weight concern when playing the idealized game character compared to the less idealized character. However, the manipulation check was only marginally significant and cell sizes were small, so the pattern found is underpowered and unreliable. Implications for the video game industry practitioners and directions for future research are discussed.
590
$a
School code: 0130.
650
4
$a
Mass communication.
$3
2144804
650
4
$a
Social psychology.
$3
520219
690
$a
0708
690
$a
0451
710
2
$a
University of Minnesota.
$b
Mass Communication.
$3
1057384
773
0
$t
Masters Abstracts International
$g
56-01(E).
790
$a
0130
791
$a
M.A.
792
$a
2016
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10193442
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9354846
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login