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Rhythm, play and interaction design
~
Costello, Brigid M.
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Rhythm, play and interaction design
Record Type:
Electronic resources : Monograph/item
Title/Author:
Rhythm, play and interaction design/ by Brigid M. Costello.
Author:
Costello, Brigid M.
Published:
Cham :Springer International Publishing : : 2018.,
Description:
xiii, 188 p. :ill., digital ;24 cm.
[NT 15003449]:
Rhythmic Experience -- Part 1 - Experiencing Rhythm -- Culture and Time -- Moving Bodies -- Daily Cycles -- Playing Rhythm -- Part 2 - Designing Rhythm -- Being Swept In -- Sculpting Attention -- Crafting Trajectories -- Textures and Transitions -- Predictability -- Vitality -- Conclusion: Architectures of Rhythm.
Contained By:
Springer eBooks
Subject:
Rhythm. -
Online resource:
http://dx.doi.org/10.1007/978-3-319-67850-4
ISBN:
9783319678504
Rhythm, play and interaction design
Costello, Brigid M.
Rhythm, play and interaction design
[electronic resource] /by Brigid M. Costello. - Cham :Springer International Publishing :2018. - xiii, 188 p. :ill., digital ;24 cm. - Springer series on cultural computing,2195-9056. - Springer series on cultural computing..
Rhythmic Experience -- Part 1 - Experiencing Rhythm -- Culture and Time -- Moving Bodies -- Daily Cycles -- Playing Rhythm -- Part 2 - Designing Rhythm -- Being Swept In -- Sculpting Attention -- Crafting Trajectories -- Textures and Transitions -- Predictability -- Vitality -- Conclusion: Architectures of Rhythm.
There are rhythms of action and response to all human-computer interactions. As we click, swipe, tap and sway to their beats, these rhythms intersect with the rhythms of our everyday lives. Perhaps they synchronize, perhaps they disrupt each other or maybe they dance together. Whatever their impact our experience of these rhythms will colour our experience of an interaction design. In playful interactive applications, rhythm is especially crucial because of the role it performs in building and maintaining the precarious spirit of play. Play involves movement and this movement has a rhythm that drives the experience. But what is the character of these rhythms of play and how can they be used in the design of interactive applications? These questions are the focus of this book. Drawing on traditions of rhythmic design practice in dance, performance, music and architecture, this book reveals key insights into practical strategies for designing playful rhythmic experience. With playful experiences now being incorporated into almost every type of computer application, interaction design practitioners and researchers need to develop a deeper understanding of the specific character of rhythms within play. Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences.
ISBN: 9783319678504
Standard No.: 10.1007/978-3-319-67850-4doiSubjects--Topical Terms:
586705
Rhythm.
LC Class. No.: BF475
Dewey Class. No.: 152.3
Rhythm, play and interaction design
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Rhythmic Experience -- Part 1 - Experiencing Rhythm -- Culture and Time -- Moving Bodies -- Daily Cycles -- Playing Rhythm -- Part 2 - Designing Rhythm -- Being Swept In -- Sculpting Attention -- Crafting Trajectories -- Textures and Transitions -- Predictability -- Vitality -- Conclusion: Architectures of Rhythm.
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There are rhythms of action and response to all human-computer interactions. As we click, swipe, tap and sway to their beats, these rhythms intersect with the rhythms of our everyday lives. Perhaps they synchronize, perhaps they disrupt each other or maybe they dance together. Whatever their impact our experience of these rhythms will colour our experience of an interaction design. In playful interactive applications, rhythm is especially crucial because of the role it performs in building and maintaining the precarious spirit of play. Play involves movement and this movement has a rhythm that drives the experience. But what is the character of these rhythms of play and how can they be used in the design of interactive applications? These questions are the focus of this book. Drawing on traditions of rhythmic design practice in dance, performance, music and architecture, this book reveals key insights into practical strategies for designing playful rhythmic experience. With playful experiences now being incorporated into almost every type of computer application, interaction design practitioners and researchers need to develop a deeper understanding of the specific character of rhythms within play. Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences.
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Computer Science (Springer-11645)
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