Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Interactivity, game creation, design...
~
International Conference on Arts and Technology (2017 :)
Linked to FindBook
Google Book
Amazon
博客來
Interactivity, game creation, design, learning, and innovation = 6th International Conference, ArtsIT 2017, and second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017 : proceedings /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Interactivity, game creation, design, learning, and innovation/ edited by Anthony L. Brooks, Eva Brooks, Nikolas Vidakis.
Reminder of title:
6th International Conference, ArtsIT 2017, and second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017 : proceedings /
remainder title:
ArtsIT 2017
other author:
Brooks, Anthony L.
corporate name:
International Conference on Arts and Technology
Published:
Cham :Springer International Publishing : : 2018.,
Description:
xv, 532 p. :ill., digital ;24 cm.
[NT 15003449]:
Arts, design and technology -- Interactivity -- Interaction design -- Virtual reality -- Augmented reality -- Game creation -- Serious games -- Gamification -- Leisure gaming -- GamePlay -- Big data -- Applications and interfaces for mobile devices -- Audio art and design -- Digital literacy -- Simulation and gaming -- Current uses and emergent trends in DGBL -- Game-based learning and digital competence -- Digital games in e-learning environments -- Practical guides to engaging with digital games for learning.
Contained By:
Springer eBooks
Subject:
Computer graphics - Congresses. -
Online resource:
http://dx.doi.org/10.1007/978-3-319-76908-0
ISBN:
9783319769080
Interactivity, game creation, design, learning, and innovation = 6th International Conference, ArtsIT 2017, and second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017 : proceedings /
Interactivity, game creation, design, learning, and innovation
6th International Conference, ArtsIT 2017, and second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017 : proceedings /[electronic resource] :ArtsIT 2017edited by Anthony L. Brooks, Eva Brooks, Nikolas Vidakis. - Cham :Springer International Publishing :2018. - xv, 532 p. :ill., digital ;24 cm. - Lecture notes of the institute for computer sciences, social informatics and telecommunications engineering,2291867-8211 ;. - Lecture notes of the institute for computer sciences, social informatics and telecommunications engineering ;229..
Arts, design and technology -- Interactivity -- Interaction design -- Virtual reality -- Augmented reality -- Game creation -- Serious games -- Gamification -- Leisure gaming -- GamePlay -- Big data -- Applications and interfaces for mobile devices -- Audio art and design -- Digital literacy -- Simulation and gaming -- Current uses and emergent trends in DGBL -- Game-based learning and digital competence -- Digital games in e-learning environments -- Practical guides to engaging with digital games for learning.
This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017) The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
ISBN: 9783319769080
Standard No.: 10.1007/978-3-319-76908-0doiSubjects--Topical Terms:
659671
Computer graphics
--Congresses.
LC Class. No.: T385 / .I58 2017
Dewey Class. No.: 006.6
Interactivity, game creation, design, learning, and innovation = 6th International Conference, ArtsIT 2017, and second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017 : proceedings /
LDR
:02493nmm a2200373 a 4500
001
2136521
003
DE-He213
005
20180306130824.0
006
m d
007
cr nn 008maaau
008
181117s2018 gw s 0 eng d
020
$a
9783319769080
$q
(electronic bk.)
020
$a
9783319769073
$q
(paper)
024
7
$a
10.1007/978-3-319-76908-0
$2
doi
035
$a
978-3-319-76908-0
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
T385
$b
.I58 2017
072
7
$a
H
$2
bicssc
072
7
$a
UB
$2
bicssc
072
7
$a
COM018000
$2
bisacsh
072
7
$a
ART000000
$2
bisacsh
082
0 4
$a
006.6
$2
23
090
$a
T385
$b
.I61 2017
111
2
$a
International Conference on Arts and Technology
$n
(6th :
$d
2017 :
$c
Erakleion, Greece)
$3
3307965
245
1 0
$a
Interactivity, game creation, design, learning, and innovation
$h
[electronic resource] :
$b
6th International Conference, ArtsIT 2017, and second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017 : proceedings /
$c
edited by Anthony L. Brooks, Eva Brooks, Nikolas Vidakis.
246
3
$a
ArtsIT 2017
246
3
$a
DLI 2017
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2018.
300
$a
xv, 532 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Lecture notes of the institute for computer sciences, social informatics and telecommunications engineering,
$x
1867-8211 ;
$v
229
505
0
$a
Arts, design and technology -- Interactivity -- Interaction design -- Virtual reality -- Augmented reality -- Game creation -- Serious games -- Gamification -- Leisure gaming -- GamePlay -- Big data -- Applications and interfaces for mobile devices -- Audio art and design -- Digital literacy -- Simulation and gaming -- Current uses and emergent trends in DGBL -- Game-based learning and digital competence -- Digital games in e-learning environments -- Practical guides to engaging with digital games for learning.
520
$a
This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017) The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
650
0
$a
Computer graphics
$x
Congresses.
$3
659671
650
0
$a
Art and technology
$v
Congresses.
$3
1066474
650
0
$a
Computer vision
$x
Congresses.
$3
570734
650
0
$a
Multimedia systems
$v
Congresses.
$3
622937
650
1 4
$a
Computer Science.
$3
626642
650
2 4
$a
Computer Appl. in Arts and Humanities.
$3
893086
650
2 4
$a
Computers and Education.
$3
892757
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
892554
650
2 4
$a
Computer Appl. in Social and Behavioral Sciences.
$3
892702
650
2 4
$a
Image Processing and Computer Vision.
$3
891070
650
2 4
$a
Computer Graphics.
$3
892532
700
1
$a
Brooks, Anthony L.
$3
1620591
700
1
$a
Brooks, Eva.
$3
3226566
700
1
$a
Vidakis, Nikolas.
$3
3307966
710
2
$a
SpringerLink (Online service)
$3
836513
711
2
$a
International Conference on Design, Learning and Innovation
$n
(2nd :
$d
2017 :
$c
Erakleion, Greece)
$3
3307968
773
0
$t
Springer eBooks
830
0
$a
Lecture notes of the institute for computer sciences, social informatics and telecommunications engineering ;
$v
229.
$3
3307967
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-76908-0
950
$a
Computer Science (Springer-11645)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9343215
電子資源
11.線上閱覽_V
電子書
EB T385 .I58 2017
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login