Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Museum experience design = crowds, e...
~
Vermeeren, Arnold.
Linked to FindBook
Google Book
Amazon
博客來
Museum experience design = crowds, ecosystems and novel technologies /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Museum experience design/ edited by Arnold Vermeeren, Licia Calvi, Amalia Sabiescu.
Reminder of title:
crowds, ecosystems and novel technologies /
other author:
Vermeeren, Arnold.
Published:
Cham :Springer International Publishing : : 2018.,
Description:
xiii, 345 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Museum exhibits. -
Online resource:
http://dx.doi.org/10.1007/978-3-319-58550-5
ISBN:
9783319585505
Museum experience design = crowds, ecosystems and novel technologies /
Museum experience design
crowds, ecosystems and novel technologies /[electronic resource] :edited by Arnold Vermeeren, Licia Calvi, Amalia Sabiescu. - Cham :Springer International Publishing :2018. - xiii, 345 p. :ill., digital ;24 cm. - Springer series on cultural computing,2195-9056. - Springer series on cultural computing..
This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences - including participatory exhibits, crowd sourcing and crowd mining - that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.
ISBN: 9783319585505
Standard No.: 10.1007/978-3-319-58550-5doiSubjects--Topical Terms:
579916
Museum exhibits.
LC Class. No.: AM151
Dewey Class. No.: 069.5
Museum experience design = crowds, ecosystems and novel technologies /
LDR
:02773nmm a2200313 a 4500
001
2133803
003
DE-He213
005
20180215185054.0
006
m d
007
cr nn 008maaau
008
181005s2018 gw s 0 eng d
020
$a
9783319585505
$q
(electronic bk.)
020
$a
9783319585499
$q
(paper)
024
7
$a
10.1007/978-3-319-58550-5
$2
doi
035
$a
978-3-319-58550-5
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
AM151
072
7
$a
UYZG
$2
bicssc
072
7
$a
COM070000
$2
bisacsh
082
0 4
$a
069.5
$2
23
090
$a
AM151
$b
.M986 2018
245
0 0
$a
Museum experience design
$h
[electronic resource] :
$b
crowds, ecosystems and novel technologies /
$c
edited by Arnold Vermeeren, Licia Calvi, Amalia Sabiescu.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2018.
300
$a
xiii, 345 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Springer series on cultural computing,
$x
2195-9056
520
$a
This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences - including participatory exhibits, crowd sourcing and crowd mining - that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.
650
0
$a
Museum exhibits.
$3
579916
650
0
$a
Virtual museum exhibits.
$3
3301616
650
0
$a
Human-computer interaction.
$3
560071
650
1 4
$a
Computer Science.
$3
626642
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
892554
650
2 4
$a
Interaction Design.
$3
896027
650
2 4
$a
Cultural Heritage.
$3
898146
650
2 4
$a
Computer Appl. in Arts and Humanities.
$3
893086
700
1
$a
Vermeeren, Arnold.
$3
3301613
700
1
$a
Calvi, Licia.
$3
3301614
700
1
$a
Sabiescu, Amalia.
$3
3301615
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer eBooks
830
0
$a
Springer series on cultural computing.
$3
2059206
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-58550-5
950
$a
Computer Science (Springer-11645)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9342538
電子資源
11.線上閱覽_V
電子書
EB AM151
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login