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Serious games in physical rehabilita...
~
Bonnechere, Bruno.
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Serious games in physical rehabilitation = from theory to practice /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Serious games in physical rehabilitation/ by Bruno Bonnechere.
Reminder of title:
from theory to practice /
Author:
Bonnechere, Bruno.
Published:
Cham :Springer International Publishing : : 2018.,
Description:
x, 146 p. :ill., digital ;24 cm.
[NT 15003449]:
The Technology -- The Rehabilitation -- (Serious) Games -- Serious Games in Rehabilitation -- Clinical and Practical Applications -- In the Future -- Conclusion.
Contained By:
Springer eBooks
Subject:
Video games - Therapeutic use. -
Online resource:
http://dx.doi.org/10.1007/978-3-319-66122-3
ISBN:
9783319661223
Serious games in physical rehabilitation = from theory to practice /
Bonnechere, Bruno.
Serious games in physical rehabilitation
from theory to practice /[electronic resource] :by Bruno Bonnechere. - Cham :Springer International Publishing :2018. - x, 146 p. :ill., digital ;24 cm.
The Technology -- The Rehabilitation -- (Serious) Games -- Serious Games in Rehabilitation -- Clinical and Practical Applications -- In the Future -- Conclusion.
Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients. The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.
ISBN: 9783319661223
Standard No.: 10.1007/978-3-319-66122-3doiSubjects--Topical Terms:
3297810
Video games
--Therapeutic use.
LC Class. No.: GV1469.34.H43
Dewey Class. No.: 794.8
Serious games in physical rehabilitation = from theory to practice /
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Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients. The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.
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Medicine (Springer-11650)
based on 0 review(s)
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Items
1 records • Pages 1 •
1
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W9340581
電子資源
11.線上閱覽_V
電子書
EB GV1469.34.H43
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1 records • Pages 1 •
1
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