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The Family Circuit: Gender, Games, a...
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Hilu, Reem.
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The Family Circuit: Gender, Games, and Domestic Computing Culture, 1945-1990.
Record Type:
Electronic resources : Monograph/item
Title/Author:
The Family Circuit: Gender, Games, and Domestic Computing Culture, 1945-1990./
Author:
Hilu, Reem.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2017,
Description:
234 p.
Notes:
Source: Dissertation Abstracts International, Volume: 78-10(E), Section: A.
Contained By:
Dissertation Abstracts International78-10A(E).
Subject:
Mass communication. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10279758
ISBN:
9781369818826
The Family Circuit: Gender, Games, and Domestic Computing Culture, 1945-1990.
Hilu, Reem.
The Family Circuit: Gender, Games, and Domestic Computing Culture, 1945-1990.
- Ann Arbor : ProQuest Dissertations & Theses, 2017 - 234 p.
Source: Dissertation Abstracts International, Volume: 78-10(E), Section: A.
Thesis (Ph.D.)--Northwestern University, 2017.
In the 1970s and 1980s, computer technologies became newly available for use in the home in the form of personal computers, video game consoles, and microprocessors embedded into existing domestic objects and appliances. This dissertation examines the path through which computers were incorporated into domestic space and into the everyday practices of family life during this period. I interrogate the influence on the home of computing culture broadly -- looking not only at computer technologies themselves, but also the discourses of cybernetics that arose in conjunction with these technologies in the 1940s and that spread in later decades to influence therapeutic discourses on family life. I suggest that representations, discourses, and technologies of home computing constructed an ideal of domestic relations that can best be described as a "family circuit." By exploring the family circuit, this dissertation argues that discourses and technologies of computing recast the family as a system of communication intimately intertwined with digital media. At the same time, I argue that the computer was also shaped by the encounter with family life, being redefined as a domestic medium and an extension of familial intimacy.
ISBN: 9781369818826Subjects--Topical Terms:
2144804
Mass communication.
The Family Circuit: Gender, Games, and Domestic Computing Culture, 1945-1990.
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In the 1970s and 1980s, computer technologies became newly available for use in the home in the form of personal computers, video game consoles, and microprocessors embedded into existing domestic objects and appliances. This dissertation examines the path through which computers were incorporated into domestic space and into the everyday practices of family life during this period. I interrogate the influence on the home of computing culture broadly -- looking not only at computer technologies themselves, but also the discourses of cybernetics that arose in conjunction with these technologies in the 1940s and that spread in later decades to influence therapeutic discourses on family life. I suggest that representations, discourses, and technologies of home computing constructed an ideal of domestic relations that can best be described as a "family circuit." By exploring the family circuit, this dissertation argues that discourses and technologies of computing recast the family as a system of communication intimately intertwined with digital media. At the same time, I argue that the computer was also shaped by the encounter with family life, being redefined as a domestic medium and an extension of familial intimacy.
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In attending to the reciprocal relationship of influence between computer technologies and family life, the family circuit approach highlights objects and actors that are often ignored in digital media history and places the history of domestic practice, and of women's labor maintaining the home and family, at the center of this account of computing. To do so, the dissertation focuses on the proliferation of home computing in the 1970s and 1980s, while connecting these trends to earlier domestic technologies and prior imaginings of the role of computers in the home. Each chapter of the dissertation sheds light on a different facet of the family circuit, showing how computer technologies intersected with existing domestic practices. The first chapter examines the way that family board games served as a site through which computer technologies and cybernetic conceptions of communication intervened in shaping family interactions. Chapter two analyzes computer-mediated talking dolls that encouraged girls to rehearse fantasies of command and control over their toys and their own voices in a manner consistent with cybernetic imperatives of the family circuit. Chapter three describes the application of computers to aiding women's domestic labor in the home, analyzing the way these programs encouraged women to model their work after information technologies. The final chapter examines the use of computer technologies in mediating romantic and marital interactions by discussing the use of computers in dating services, marriage preparation and counseling programs, and therapeutic, self-help software aimed at couples. By considering the emerging cybernetic discourses around play, labor, and romance, and other aspects of domestic life, the dissertation offers a broad view of the family circuit ideal that accompanied the rise of the home computer.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10279758
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