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Ogma - language acquisition system u...
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Gupta, Sanika.
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Ogma - language acquisition system using immersive virtual reality.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Ogma - language acquisition system using immersive virtual reality./
Author:
Gupta, Sanika.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2016,
Description:
51 p.
Notes:
Source: Masters Abstracts International, Volume: 56-02.
Contained By:
Masters Abstracts International56-02(E).
Subject:
Computer science. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10301587
ISBN:
9781369462524
Ogma - language acquisition system using immersive virtual reality.
Gupta, Sanika.
Ogma - language acquisition system using immersive virtual reality.
- Ann Arbor : ProQuest Dissertations & Theses, 2016 - 51 p.
Source: Masters Abstracts International, Volume: 56-02.
Thesis (M.S.C.S.)--The University of Texas at Arlington, 2016.
One of the methods of learning a new language, or Second-Language Acquisition (SLA), is immersion, seen today as one of the most effective learning methods. Using this method, the learner relocates to a new place where the target language is the dominant language and tries to learn the language my immersing themselves in the local environment. However, it isn't a feasible option for all, thus, traditional, less effective learning methods are used. As an alternative solution, we use virtual reality (VR) as a new method to learn a new language. VR is an immersive technology that allows the user to wear a head-mounted display to be immersed in a life-like virtual environment. Ogma, an immersive virtual reality (VR) language learning environment is introduced and compared to traditional methods of language learning. For this study, teaching a foreign vocabulary was focused only. Participants were given a set of ten Swedish words and learn them either by using a traditional list-and-flash-cards method or by using Ogma. They then return one week later to give feedback and be tested on their vocabulary-training success. Results indicated that percentage retention using our VR method was significantly higher than that of the traditional method. In addition, the effectiveness and enjoyability ratings are given by users were significantly higher for the VR method. This proves that our system has a potential impact on SLA by using VR technology and that Immersive Virtual reality technique is better than traditional methods of learning a new language.
ISBN: 9781369462524Subjects--Topical Terms:
523869
Computer science.
Ogma - language acquisition system using immersive virtual reality.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10301587
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